Difference between revisions of "Goodnight Saigon"

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==Changelog==
 
==Changelog==
 +
===Version 1.1===
 +
+ properly named headless clients
 +
+ gave variable names to Zeus modules
 +
+ fixed locality error on logistics script
 
===Version 1.0===
 
===Version 1.0===
 
Initial Release
 
Initial Release

Revision as of 17:37, 3 October 2020

Goodnight Saigon
[[File:Mission goodnightSaigon.png|center|450px]]
Author trenchgun
Map Prei Khmaoch Luong
Gamemode COOP
Type Main Op
Player Count 68+3
Latest Version 1.0
Repository


This mission is based on
~ Loading screen

Description

The remnants of Foxtrot Company, 1st Battalion, 9th Marines are all that's left to defend both FOB Emry and FOB Strangelove. The survivors of the relentless Viet Cong and NVA offensives have banded together to form the "TMTM" Platoon, or "The Meme Team Marines", called such because of their persistent good humor in the face of overwhelming odds.

Reinforcements are two days away and that means two more nights of fierce fighting. TMTM's supplies are running low and they have lot of ground to defend, they will need to be on the top of their game to maintain their forward positions.

Force Composition

  • Command
  • Alpha
  • Bravo
  • Charlie
  • Delta
  • Echo (Mortars)
  • MASH
  • Engineers/Logistics
  • Pequod 1 (Helo)
  • Pequod 2 (Helo)

Assets (Respawning)

  • 2x UH-1H Hueys
  • 1x OH-6 Cayuse (Hummingbird)

Assets (Non-Respawning)

  • 4x M113 (M2)
  • 4x M151A2 Jeep
  • 4x M151A2 Jeep (M2)

Changelog

Version 1.1

+ properly named headless clients + gave variable names to Zeus modules + fixed locality error on logistics script

Version 1.0

Initial Release