Difference between revisions of "Goodnight Saigon"
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(Created page with "{{Mission | name = Goodnight Saigon | image = | author = trenchgun | map = {{map_prei_khmaoch_luong}} | gamemode = {{mode_coop}} | type = {{type_main_op}} | playercount = 68+...") |
Superxpdude (talk | contribs) m (Fixed the mission image) |
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{{Mission | {{Mission | ||
| name = Goodnight Saigon | | name = Goodnight Saigon | ||
− | | image = | + | | image = mission_goodnightSaigon.png |
| author = trenchgun | | author = trenchgun | ||
| map = {{map_prei_khmaoch_luong}} | | map = {{map_prei_khmaoch_luong}} | ||
Line 10: | Line 10: | ||
| repository = | | repository = | ||
}} | }} | ||
− | {{Quote| | + | {{Quote|This mission is based on|Loading screen}} |
==Description== | ==Description== | ||
Line 39: | Line 39: | ||
==Changelog== | ==Changelog== | ||
+ | ===Version 1.1=== | ||
+ | + properly named headless clients | ||
+ | + gave variable names to Zeus modules | ||
+ | + fixed locality error on logistics script | ||
===Version 1.0=== | ===Version 1.0=== | ||
Initial Release | Initial Release |
Latest revision as of 19:14, 3 October 2020
Goodnight Saigon | |
---|---|
Author | trenchgun |
Map | Prei Khmaoch Luong |
Gamemode | COOP |
Type | Main Op |
Player Count | 68+3 |
Latest Version | 1.0 |
Repository |
“ | This mission is based on | „ |
~ Loading screen |
Description
The remnants of Foxtrot Company, 1st Battalion, 9th Marines are all that's left to defend both FOB Emry and FOB Strangelove. The survivors of the relentless Viet Cong and NVA offensives have banded together to form the "TMTM" Platoon, or "The Meme Team Marines", called such because of their persistent good humor in the face of overwhelming odds.
Reinforcements are two days away and that means two more nights of fierce fighting. TMTM's supplies are running low and they have lot of ground to defend, they will need to be on the top of their game to maintain their forward positions.
Force Composition
- Command
- Alpha
- Bravo
- Charlie
- Delta
- Echo (Mortars)
- MASH
- Engineers/Logistics
- Pequod 1 (Helo)
- Pequod 2 (Helo)
Assets (Respawning)
- 2x UH-1H Hueys
- 1x OH-6 Cayuse (Hummingbird)
Assets (Non-Respawning)
- 4x M113 (M2)
- 4x M151A2 Jeep
- 4x M151A2 Jeep (M2)
Changelog
Version 1.1
+ properly named headless clients + gave variable names to Zeus modules + fixed locality error on logistics script
Version 1.0
Initial Release