Difference between revisions of "Operation PTSD"

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== Version 3.1.1 ==
 
== Version 3.1.1 ==
***Changelog***
+
Changelog
-Reworked objective progression
+
*Reworked objective progression
-Added area of high concertation where the is intel for objective progression it is unknown which location has Intel for Progression to the player base.
+
*Added area of high concertation where the is intel for objective progression it is unknown which location has Intel for Progression to the player base.
-Changed Helmet
+
*Changed Helmet
-Changed Uniform
+
*Changed Uniform
-Removed 1x Bradley
+
*Removed 1x Bradley
-Moved spawn location to FOB to the north of Fallujah
+
*Moved spawn location to FOB to the north of Fallujah
-Added logi role/helicopter
+
*Added logi role/helicopter
-Gave auto rifleman mg-3 instead of ACR-C with drum mag
+
*Gave auto rifleman mg-3 instead of ACR-C with drum mag
-Added limited arsenal resupply
+
*Added limited arsenal resupply
-Swapped maws for JAV
+
*Swapped maws for JAV
-Removed NVGs
+
*Removed NVGs
-Removed 200 AI
+
*Removed 200 AI
-Added Heli patrol (might have to be removed)
+
*Added Heli patrol (might have to be removed)
-Added IEDs
+
*Added IEDs
-Extended final base wall
+
*Extended final base wall
-Changed patrolling AI to be dynamical simulated
+
*Changed patrolling AI to be dynamical simulated
-Grouped all garrisoned AI together
+
*Grouped all garrisoned AI together
-Reduced Alpha on Zone markers 100 to 50
+
*Reduced Alpha on Zone markers 100 to 50
-Added more mine warning signs because tmtm
+
*Added more mine warning signs because tmtm
-Road checkpoint now as ap mine dispensers that trigger if to close
+
*Road checkpoint now as ap mine dispensers that trigger if to close
-Added a few machine guns to final base wall
+
*Added a few machine guns to the final base wall
-Updated Briefing
+
*Updated Briefing
  
***Notes***
+
Notes
How the new progression works is that there are three pieces of intel around the city in the areas of high concentration on once collected it will trigger the final objective to show up.
+
*How the new progression works is that there are three pieces of intel around the city in the areas of high concentration on once collected it will trigger the final objective to show up.
 
This is achieved with an alive check on all three pieces of intel
 
This is achieved with an alive check on all three pieces of intel

Latest revision as of 01:04, 12 November 2020

Operation PTSD
Author Operator Chan
Map Fallujah
Gamemode COOP
Type Main Op
Player Count 83+2
Latest Version 3.1.1
Repository


*Get ready to clench your butt*
~ *Loading Screen*

Description

You are a small US division clearing out the last remnants of a failed coup d'etat in the state of Iraq

Assets

- 1x M1A1 Abrams
- 1x Bradley IFV
- 12x M1237
- 1x UH-60M<br/All assets are on a 7 minute respawn timer

Changelog

Version 1.0.3

Initial release

Version 3.1.1

Changelog

  • Reworked objective progression
  • Added area of high concertation where the is intel for objective progression it is unknown which location has Intel for Progression to the player base.
  • Changed Helmet
  • Changed Uniform
  • Removed 1x Bradley
  • Moved spawn location to FOB to the north of Fallujah
  • Added logi role/helicopter
  • Gave auto rifleman mg-3 instead of ACR-C with drum mag
  • Added limited arsenal resupply
  • Swapped maws for JAV
  • Removed NVGs
  • Removed 200 AI
  • Added Heli patrol (might have to be removed)
  • Added IEDs
  • Extended final base wall
  • Changed patrolling AI to be dynamical simulated
  • Grouped all garrisoned AI together
  • Reduced Alpha on Zone markers 100 to 50
  • Added more mine warning signs because tmtm
  • Road checkpoint now as ap mine dispensers that trigger if to close
  • Added a few machine guns to the final base wall
  • Updated Briefing

Notes

  • How the new progression works is that there are three pieces of intel around the city in the areas of high concentration on once collected it will trigger the final objective to show up.

This is achieved with an alive check on all three pieces of intel