Difference between revisions of "Finding Nemo"

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==Assets==
 
==Assets==
*x6 AW159 Wildcat for respawn transport, supply transport, and RG-31 transport and recovery (no respawns)
+
*x6 V-22 Osprey respawn transport, resupply transport, and "ST" transport and recovery (no respawns)
*x2 RHIB Attack heli crew movement between ships
+
*x6 Secret transports (no respawns)
 
*x6 Ammo, Repair, Refuel Containers
 
*x6 Ammo, Repair, Refuel Containers
 
*x5 MI-24G (no respawns)
 
*x5 MI-24G (no respawns)
 
*x6 RG-31 Nyala M2 GC(no respawns)
 
*x6 RG-31 Nyala M2 GC(no respawns)
*x18 RG-31 Mk5E M2 (no respawns)
 
 
*x1 Taru pod (respawn vehicle)
 
*x1 Taru pod (respawn vehicle)
 +
 +
==Version 8==
 +
Canned some things and moved OBJ around.
 +
 +
==Version 7==
 +
*Added TFAR towers
  
 
==Version 6==
 
==Version 6==
 
*Fixed issues auditor has with loadouts  
 
*Fixed issues auditor has with loadouts  
 +
 
==Version 5==
 
==Version 5==
 
*Took an OBJ away
 
*Took an OBJ away

Latest revision as of 21:49, 11 January 2021

Finding Nemo
Mission.Finding Nemo.png
Author Spark55
Map Gulfcoast Islands
Gamemode COOP
Type Main Op
Player Count 64+2
Latest Version Version 5.0
Repository ?


Have you seen my son?
~ Marlin

Description

The Meme Team Marines have been tasked with finding "Nemo" on the Russian controlled Island of Gulfcoast. We have been given special equipment and support from the United States and other countries to carry out this mission because they want plausible deniability. There are some other reasons why we have accepted this job but I wont go into the details until we are about to start this mission.

Assets

  • x6 V-22 Osprey respawn transport, resupply transport, and "ST" transport and recovery (no respawns)
  • x6 Secret transports (no respawns)
  • x6 Ammo, Repair, Refuel Containers
  • x5 MI-24G (no respawns)
  • x6 RG-31 Nyala M2 GC(no respawns)
  • x1 Taru pod (respawn vehicle)

Version 8

Canned some things and moved OBJ around.

Version 7

  • Added TFAR towers

Version 6

  • Fixed issues auditor has with loadouts

Version 5

  • Took an OBJ away
  • changed some loadouts
  • added some stuff

Version 4

  • updated custom script

Version 3

  • Added custom images
  • Added custom spawn script

Version 2

  • Changed the Zeus to virtual entity
  • Edited vehicles
  • Edited Loadouts
  • Edited briefing
  • Edited supplies

Version 1

  • Finally fixed and audited