Difference between revisions of "AC5:White Noise"

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*If you are planning on taking a pilot slot I'd recommend changing your arma unit to Wardog or any Ace combat Squadron logo.
 
*If you are planning on taking a pilot slot I'd recommend changing your arma unit to Wardog or any Ace combat Squadron logo.
 
*Recommend watching Ace combat 5 Mission 14 ending and the entirety of mission 15 on YouTube.
 
*Recommend watching Ace combat 5 Mission 14 ending and the entirety of mission 15 on YouTube.
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 +
==Version 7==
 +
*Edited BFT names
 +
*Edited playercount
  
 
==Version 6==
 
==Version 6==

Revision as of 16:59, 26 April 2021

AC5:White Noise
Nagase3.jpg
Author Spark55
Map Chernarus (Winter)
Gamemode COOP
Type Main Op
Player Count 58
Latest Version Version 5
Repository ?


This mission is based on Ace Combat 5 mission 15 White Noise


If she's hot. I'm asking her out.
~ Sea Goblin Helicopter


Description

During the POW rescue mission in the snowy Glubina region the previous day, Captain Kei Nagase of the Osean 108th Tactical Fighter Squadron, was shot down by an anti-air missile from a seemingly deserted bunker. Having ejected safely, a gunship of the Sea Goblin unit attempted to rescue her, but ended up crashing due to the rapidly-deteriorating weather conditions. The remaining three pilots from Wardog, along with the Sea Goblin helicopters, returned to the Kestrel to resupply and make preparations to rescue her and the helicopter crew once the snowstorm had passed.

Assets

  • x3 F/A-181 Black Wasp (CAP)
  • x1 AV-8B Harrier (CAS)
  • x1 Quilin (Command)
  • x7 RG-31 Mk5E M2
  • x1 CRV-6e Bobcat (Logi/Respawn)

Tips

  • It is highly recommended that you are an experienced fixed wing flyer if you want to take an Aircraft role.
  • If you want to fly the Harrier you need to know how to use VTOL mode.
  • If you are planning on taking a pilot slot I'd recommend changing your arma unit to Wardog or any Ace combat Squadron logo.
  • Recommend watching Ace combat 5 Mission 14 ending and the entirety of mission 15 on YouTube.

Version 7

  • Edited BFT names
  • Edited playercount

Version 6

  • Gave Logi LR
  • Edited Air vehicle spawn so they dont hit each other
  • Added DLC requirements for playable units

Version 5

  • added tourniquets
  • Changed AI numbers again
  • changed disableAI "PATH" to disableAI "MOVE"
  • changed Opposing force rules
  • Added LAT slot
  • Took away OPFOR player slots until I can figure how to implement it

Version 4

  • Cut the AI Aircraft spawned amount in half.
  • Modified Static AA again
  • Edited AI numbers
  • Added Autorifleman
  • Changed Mission start screen
  • edited briefing
  • No more Zeus

Version 3

  • Added HC
  • Edited Static AA

Version 2

  • Fixed

Version 1

  • Made