Difference between revisions of "Ruha Rumble"
Jump to navigation
Jump to search
m |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
| type = {{type_main_op}} | | type = {{type_main_op}} | ||
| playercount = 69+2 | | playercount = 69+2 | ||
− | | version = 2.2. | + | | version = 2.2.2 |
| repository = | | repository = | ||
}} | }} | ||
Line 30: | Line 30: | ||
==Changelog== | ==Changelog== | ||
− | ===Version 2.2. | + | ===Version 2.2.3 (September 18th, 2021)=== |
+ | *Added Mine Detectors to Artificer (Logistics) engineer loadouts (As it turns out, they all had defusal kits already). | ||
+ | **Set Lead Engineer role as EOD to bring it in line with Engineer role. | ||
+ | *Added missing Lead Engineer loadout to XPTLoadouts. | ||
+ | *Set Explosive Specialists to Engineer to see if that fixes them being unable to defuse IEDs/mines. | ||
+ | **Unknown if this will actually solve the problem as default ACE Explosives settings don't require Engineers to defuse bombs- EOD is a separate toggle on unit ACE settings, and Explosive Specialists were already set as EOD. | ||
+ | |||
+ | *'''Briefing has been updated with a META section including instructions on how Bard/Cleric and Artificer are intended to operate as aerial and ground-based logistics teams.''' | ||
+ | **Additional instruction has been added informing Zeus players that spawning replacement helicopters that ''aren't'' UH-60Ms is restricted. | ||
+ | |||
+ | ===Version 2.2.2 (Auditor changes)=== | ||
*synced respawn module to Unarmed M1151 | *synced respawn module to Unarmed M1151 | ||
Latest revision as of 08:01, 18 September 2021
Ruha Rumble | |
---|---|
Author | Asian & BigJim |
Map | Ruha |
Gamemode | COOP |
Type | Main Op |
Player Count | 69+2 |
Latest Version | 2.2.2 |
Repository |
“ | This is a legally distinct Vagabonds in Virolahti, but on Ruha. | „ |
~ Asian |
Description
Fugg :DDDD
Finland has more foreign interlopers within it's borders and it's up to us to stop them... again.
Assets
- 12x M1151 Humvee (M2)
- 1x M1165 GMV (M134) - Command Vehicle
- 1x M1151 (Unarmed)
- 1x HEMTT Box (Mobile Ammo/Refuel/Repair)
- 1x MTVR Ammo
- 1x MTVR Refuel
- 1x MTVR Repair
- 2x A-164 Wipeout
- 1x M2A2 Bradley
- 1x M6 Linebacker
- 2x UH-60M (Unarmed/FFV)
Changelog
Version 2.2.3 (September 18th, 2021)
- Added Mine Detectors to Artificer (Logistics) engineer loadouts (As it turns out, they all had defusal kits already).
- Set Lead Engineer role as EOD to bring it in line with Engineer role.
- Added missing Lead Engineer loadout to XPTLoadouts.
- Set Explosive Specialists to Engineer to see if that fixes them being unable to defuse IEDs/mines.
- Unknown if this will actually solve the problem as default ACE Explosives settings don't require Engineers to defuse bombs- EOD is a separate toggle on unit ACE settings, and Explosive Specialists were already set as EOD.
- Briefing has been updated with a META section including instructions on how Bard/Cleric and Artificer are intended to operate as aerial and ground-based logistics teams.
- Additional instruction has been added informing Zeus players that spawning replacement helicopters that aren't UH-60Ms is restricted.
Version 2.2.2 (Auditor changes)
- synced respawn module to Unarmed M1151
Version 2.2.1 (August 16th, 2021)
- All triggers set to server only
Version 2.2 (August 16th, 2021)
- Additional IEDs and mines added to the AO
- Replaced half of the enemy tanks with APCs/IFVs
- Added a ground-based logistics team and an accompanying unarmed M1151
- Set all of the Bradley and UH-60M crew units as engineers and added toolkits to loadouts missing them
- Changed Hold waypoints for enemy helicopters to Move waypoints with timers for proper delayed takeoffs
- Removed trees at both ends of the runway for easier takeoffs/landings for A-164s
Version 2.1 (July 27th, 2021 - Auditor Changes)
- All triggers set to server only
Version 2.0 (July 11th, 2021)
- Replaced A-10 Thunderbolt IIs with A-164 Wipeouts
- Adjusted A-164 Wipeout pylons (2x Falchion-22s, 2x Macers, 6x Scalpels, 4x GBU-12s)
- Replaced M7 Bradleys with a M2A2 Bradley and a M6 Linebacker
- Replaced SOFLAMs with LRTVs
- Added binoculars to roles that were missing them
- Added fortified positions to the town of Ruha and the town of Nyrhilanmaki
- Added a few side objectives in some of the target locations
- Added Show / Hide modules synced to a majority of AI to (hopefully) reduce performance impact
- Added task markers (Centers of target areas only, with the exception of three secondary objectives at the field HQ area)
Version 1.0 (June 14th, 2021)
- Initial Release