Difference between revisions of "Frini, My Beloved"
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===Version 1.3.0=== | ===Version 1.3.0=== | ||
*Added dynamic contact on the outskits of objectives | *Added dynamic contact on the outskits of objectives | ||
+ | *Added a 2nd wave of attackers to be moved by zoos | ||
*Updated flares to illumination variants | *Updated flares to illumination variants | ||
*Reporter got a map | *Reporter got a map |
Revision as of 09:13, 22 September 2021
Frini, My Beloved | |
---|---|
Author | Sk8terboi |
Map | Altis |
Gamemode | COOP |
Type | Sunday Op |
Player Count | 54+3 |
Latest Version | 1.2.1 |
Repository | Supository |
“ | I hate the antichrist | „ |
~ *Expunged* |
Description
UN forces are starting to mobilize themselves against our peaceful community of heavely armed schizos supported by a platoon of Spetnaz
Zeus Notes
- The first attack wave is planned to move 15m after the mission start, any subsequent attack will need to be spawned in by you
- Depending on the amount of defenders, the first wave might need to be trimmed out
- Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts
- Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned
- Once the task "Escape" activates, fly the Mi-6 from the shit island and extract the lads
Assests
- 3xAT Quilins (Spetnaz)
Changelog
Version 1.3.0
- Added dynamic contact on the outskits of objectives
- Added a 2nd wave of attackers to be moved by zoos
- Updated flares to illumination variants
- Reporter got a map
- Added multiple spotlights
- Added multiple buildings
- Added some more hidden assets
- Shuffled the arty objectives's boomboom's locations
- Spetnaz vics have had their cargo changed to 10
Version 1.2.1
- Minor Dynamic Sim changes
Version 1.2.0
- "Fixed" XPT Loadouts
Version 1.0.0
- Inital Release