Difference between revisions of "Frini, My Beloved"

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(Created page with "{{Mission | name = Frini, My Beloved | image = mission_Frini my beloved.png | author = Sk8terboi | map = {{map_altis}} | gamemode = {{mode_coop}} | type = {{type_sunday_op}} |...")
 
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{{Mission
 
{{Mission
 
| name = Frini, My Beloved
 
| name = Frini, My Beloved
| image = mission_Frini my beloved.png
+
| image = Mission frini my beloved2.png
 
| author = Sk8terboi
 
| author = Sk8terboi
 
| map = {{map_altis}}
 
| map = {{map_altis}}
Line 7: Line 7:
 
| type = {{type_sunday_op}}
 
| type = {{type_sunday_op}}
 
| playercount = 54+3
 
| playercount = 54+3
| version = 1.2.1
+
| version = 1.3.0
 
| repository = Supository
 
| repository = Supository
 
}}
 
}}
{{Quote|I hate the antichrist|*Expunged*}}
+
{{Quote|I hate the antichrist-|Shizeni}}
  
 
==Description==
 
==Description==
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*Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts
 
*Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts
 
**Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned
 
**Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned
 +
*Once the task "Escape" activates, fly the Mi-6 from the shit island and extract the lads, if 2nd zeus is persent, use the Ka-50 to kill UN cunts
  
 
==Assests==
 
==Assests==
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==Changelog==
 
==Changelog==
 +
===Version 1.3.0===
 +
*New objective "Escape"
 +
*Gave everyone Fortify tools
 +
*Switched spawn timer 240 -> 300
 +
*Added dynamic contact on the outskits of objectives
 +
*Added a 2nd wave of attackers to be moved by zoos
 +
*Updated flares to illumination variants
 +
*Reporter got a map
 +
*Added multiple spotlights
 +
*Added multiple buildings
 +
*Added some more hidden assets
 +
*Shuffled the arty objectives's boomboom's locations
 +
*Spetnaz vics have had their cargo changed to 10
 
===Version 1.2.1===
 
===Version 1.2.1===
 
*Minor Dynamic Sim changes
 
*Minor Dynamic Sim changes
===Version 1.2===
+
===Version 1.2.0===
 
*"Fixed" XPT Loadouts
 
*"Fixed" XPT Loadouts
===Version 1.0===
+
===Version 1.0.0===
 
*Inital Release
 
*Inital Release

Latest revision as of 09:02, 22 September 2021

Frini, My Beloved
Mission frini my beloved2.png
Author Sk8terboi
Map Altis
Gamemode COOP
Type Sunday Op
Player Count 54+3
Latest Version 1.3.0
Repository Supository


I hate the antichrist-
~ Shizeni

Description

UN forces are starting to mobilize themselves against our peaceful community of heavely armed schizos supported by a platoon of Spetnaz

Zeus Notes

  • The first attack wave is planned to move 15m after the mission start, any subsequent attack will need to be spawned in by you
    • Depending on the amount of defenders, the first wave might need to be trimmed out
  • Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts
    • Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned
  • Once the task "Escape" activates, fly the Mi-6 from the shit island and extract the lads, if 2nd zeus is persent, use the Ka-50 to kill UN cunts

Assests

  • 3xAT Quilins (Spetnaz)

Changelog

Version 1.3.0

  • New objective "Escape"
  • Gave everyone Fortify tools
  • Switched spawn timer 240 -> 300
  • Added dynamic contact on the outskits of objectives
  • Added a 2nd wave of attackers to be moved by zoos
  • Updated flares to illumination variants
  • Reporter got a map
  • Added multiple spotlights
  • Added multiple buildings
  • Added some more hidden assets
  • Shuffled the arty objectives's boomboom's locations
  • Spetnaz vics have had their cargo changed to 10

Version 1.2.1

  • Minor Dynamic Sim changes

Version 1.2.0

  • "Fixed" XPT Loadouts

Version 1.0.0

  • Inital Release