Difference between revisions of "Overkill"
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(Created page with "{{Mission | name = Overkill | image = | author = Yakamashii | map = {{hellenmaa}} | gamemode = {{mode_coop}} | type = {{type_main_op}} | playercount = 77+4 | version = 1.4 }}...") |
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{{Mission | {{Mission | ||
| name = Overkill | | name = Overkill | ||
− | |||
| author = Yakamashii | | author = Yakamashii | ||
| map = {{hellenmaa}} | | map = {{hellenmaa}} | ||
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| type = {{type_main_op}} | | type = {{type_main_op}} | ||
| playercount = 77+4 | | playercount = 77+4 | ||
− | | version = 1. | + | | version = 1.3.1 |
}} | }} | ||
− | |||
==Description== | ==Description== | ||
+ | US born insurgents have taken over a small town, and a power plant nearby. | ||
+ | NATO command has authorized a temporary treaty with the Russians to insert you and your team to eliminate the hostiles and bring their leader to justice. | ||
+ | Utilizing your airdropped assets, clear the town of insurgents and establish a presence nearby. | ||
+ | You are not to engage the Russians under any circumstance, unless fired upon first. | ||
+ | ==Assets== | ||
+ | - 8x M113A1, space for two squads and a mounted gun | ||
+ | - 1x Logi Hummer | ||
+ | - 1x Command Medevac APC | ||
+ | - 2x UH60M Medevac Helicopters | ||
+ | - Arsenal with ammo and meds + crates for logi resupply | ||
+ | - AT with spare rockets in the M113s, Command may designate any and all assets as they see fit | ||
+ | ==Changelog== | ||
− | == | + | ===Version 1.3.1=== |
− | * | + | *Adjusted briefing for slight spacing issues. Changed wording with mission maker. |
− | * | + | *Adjusted tasks, fixed firing for task completion. |
− | * | + | *Fixed respawn. |
− | * | + | *Fixed squad names for blueforce tracker. |
+ | Thanks Ghost. | ||
− | + | ===Version 1.3.0=== | |
− | ===Version | + | *Adjusted briefing for slight spacing/grammar issues. |
− | * | + | *Adjusted location of helos in 2nd half of operation. Vehicles were clipping into each other causing engine damage on takeoff. |
− | * | + | *Adjusted tasks to notify when completed/changed. |
− | + | *Adjusted trigger to properly create new respawn point in 2nd part of op rather than at beginning. | |
− | |||
− | * | ||
− | * Adjusted | ||
− | ===Version 1. | + | ===Version 1.2.0=== |
*Debug vehicles were still invinicble | *Debug vehicles were still invinicble | ||
*some enemies had rpgs in the first part of the mission, utterly obliterating friendly vehicles | *some enemies had rpgs in the first part of the mission, utterly obliterating friendly vehicles | ||
+ | *zeus placed units lacked nvgs | ||
+ | |||
− | ===Version 1.0. | + | ===Version 1.0.0s=== |
Created mission + deleting extra scripts | Created mission + deleting extra scripts |
Revision as of 17:52, 16 October 2021
Overkill | |
---|---|
Author | Yakamashii |
Map | Template:Hellenmaa |
Gamemode | COOP |
Type | Main Op |
Player Count | 77+4 |
Latest Version | 1.3.1 |
Repository | None |
Description
US born insurgents have taken over a small town, and a power plant nearby. NATO command has authorized a temporary treaty with the Russians to insert you and your team to eliminate the hostiles and bring their leader to justice. Utilizing your airdropped assets, clear the town of insurgents and establish a presence nearby. You are not to engage the Russians under any circumstance, unless fired upon first.
Assets
- 8x M113A1, space for two squads and a mounted gun - 1x Logi Hummer - 1x Command Medevac APC - 2x UH60M Medevac Helicopters - Arsenal with ammo and meds + crates for logi resupply - AT with spare rockets in the M113s, Command may designate any and all assets as they see fit
Changelog
Version 1.3.1
- Adjusted briefing for slight spacing issues. Changed wording with mission maker.
- Adjusted tasks, fixed firing for task completion.
- Fixed respawn.
- Fixed squad names for blueforce tracker.
Thanks Ghost.
Version 1.3.0
- Adjusted briefing for slight spacing/grammar issues.
- Adjusted location of helos in 2nd half of operation. Vehicles were clipping into each other causing engine damage on takeoff.
- Adjusted tasks to notify when completed/changed.
- Adjusted trigger to properly create new respawn point in 2nd part of op rather than at beginning.
Version 1.2.0
- Debug vehicles were still invinicble
- some enemies had rpgs in the first part of the mission, utterly obliterating friendly vehicles
- zeus placed units lacked nvgs
Version 1.0.0s
Created mission + deleting extra scripts