Difference between revisions of "Convoy Op 2"
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*1x Mortar Marshall | *1x Mortar Marshall | ||
*1x 50. Marshall | *1x 50. Marshall | ||
− | * | + | *3x Hunters |
*1x ATGM Static | *1x ATGM Static | ||
Revision as of 16:02, 18 February 2022
Convoy Op 2 | |
---|---|
Author | Sk8terboi |
Map | Dingor |
Gamemode | COOP |
Type | Sunday Op |
Player Count | 51+3 |
Latest Version | 1.0.0 |
Repository | Supository |
“ | I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS | „ |
~ 1 Chev MM |
Description
- Convoy Op
- 20% of the slots are part of the initial convoy. The rest will need to get picked up/fixed
- Form a convoy, secure assets and elements along the way and assault one last obj
- If you die, you'll get respawned at the last stop of the convoy before the last obj
- Vics don't respawn
- Requires WS for the vehicles and uniforms
Assests
Initial Convoy
- 1x Hunter (M134)
- 1x ATGM Marshall
- 3x Logi Vics
Defense Team
- 1x 50. Marshall
- 1x AA Vic
Scattered Teams
- 1x Mortar Marshall
- 1x 50. Marshall
- 3x Hunters
- 1x ATGM Static
Changelog
Version 1.0.0
- Inital Release