Difference between revisions of "Exercise Quantum Battlespace"
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| type = {{type_main_op}} | | type = {{type_main_op}} | ||
| playercount = 62+2 | | playercount = 62+2 | ||
− | | version = 2.0 | + | | version = 2.0.1 |
| repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub] | | repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub] | ||
}} | }} | ||
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*Rhinos no longer respawn | *Rhinos no longer respawn | ||
*Removed several BLUFOR objs, clarified others | *Removed several BLUFOR objs, clarified others | ||
+ | |||
+ | ===2.0.1=== | ||
+ | *Minor technical changes | ||
+ | *Reduced respawn time of certain vehicles | ||
+ | *Reduced INDFOR respawn time | ||
+ | *Minor briefing changes | ||
+ | *Fixed Player Fatal Damage noncompliance issue |
Revision as of 21:20, 5 August 2022
Exercise Quantum Battlespace | |
---|---|
Author | Slav, Erem and Trenchgun |
Map | Livonia |
Gamemode | COTVT |
Type | Main Op |
Player Count | 62+2 |
Latest Version | 2.0.1 |
Repository | Dev Hub |
“ | I will obliterate him with my quantum battlespace powers, integrated fire support got hands and those hands are gonna slap the shit outta him. | „ |
~ BLUFOR Cmdr Trenchgun |
Description
NATO and RACS forces square off on in the training area of Livonia in this near-peer power, high-realism, fog of war, maneuver-warfare focused, electronic warfare-integrated training exercise.
Assets
NATO:
- 1x Command Strider, Unarmed
- 6x Gorgon Recon version
- 2x Rhino MGS
- 2x Hunter HMG
- 1x Tempest Ammo
- 1x Tempest Fuel
- 1x Gorgon Logi (No turret) - Repair Version
- 1x Gorgon Logi (No turret) - Respawn Vehicle
RACS:
- 3x MBT-52 Kuma
- 1x Recon SOV Humvee M2
- 1x Recon SOV Humvee MK19
- 1x Humvee TOW
- 2x Humvee Shelter Carrier
Changelog
1.1
Initial post-audit release
1.1.1
- Minor QoL changes
- Minor loadout changes
- Reduced Zeus slots from 2 to 1
- Removed some ammo types from Scorchers
- Added dedicated EW Slot to INDFOR
2.0
- Massive QoL changes
- Several bug/issue fixes
- Added Trenchgun EW script
- Removed certain types of enemies
- Rhinos no longer respawn
- Removed several BLUFOR objs, clarified others
2.0.1
- Minor technical changes
- Reduced respawn time of certain vehicles
- Reduced INDFOR respawn time
- Minor briefing changes
- Fixed Player Fatal Damage noncompliance issue