Difference between revisions of "Middle Management"

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{{Mission
 
| name = Middle Management
 
| image = Wegottem.png
 
| author = Yakamashii2
 
| map = {{map_fallujah}}
 
| gamemode = {{mode_coop}}
 
| type = {{type_sunday_op}}
 
| playercount = 79+4
 
| version = 1.3.1
 
| repository = no.
 
}}
 
{{Quote|"I stole this from Sk8ter lol"| me.}}
 
  
==Description==
 
*[https://en.wikipedia.org/wiki/Gulf_War#Kuwait's_liberation Go read this nerd].
 
*
 
 
==Asset List==
 
*All Assets Respawn.
 
*Ground :
 
* Cars:
 
* 4x MK19 Humvees {2+3}
 
* 4x M2 Humvees {2+3}
 
* 4x M240 Humvees {2+3}
 
* 1x Ammo Humvee {1+2}
 
* 1x Repair Humvee {1+2}
 
* 4x Towing Tractor {1}
 
* Trucks:
 
* 5x MTVR {1+12}
 
* 4x MTVR Repair {1+2}
 
* 4x MTVR Refuel {1+2}
 
* 4x MTVR Ammo {1+2}
 
* APCs:
 
* 1x Command Bradley IFV (Laser Designator) {3+6}
 
* 4x Bradley IFV (AT) {3+6}
 
* 2x LAV M240 {3+6}
 
* 2x AAV {3+14}
 
* Tanks:
 
* 4x Abrams {3+1}
 
* 2x M60A3s {3+6}
 
* Statics:
 
* 1x VLS (~4x Cruise Missiles) {1}
 
* 1x Radar {1}
 
*Air :
 
* Planes:
 
* 4x A-10A Thunderbolt IIs (GBU+Clusters+AGM) {1}
 
* 1x C-130J {2+60}
 
* Helicopters:
 
* 2x AH-1 Cobras (AGM + Rockets) {2}
 
* 2x AH-64D Apache (AGM + Rockets) {2}
 
* 2x CH 47 (LOGI ONLY) {3+24}
 
* 1x CH 53E VIV (LOGI ONLY can carry 2x humvees inside) {2}
 
* The CH 53E VIV / CH 47s can slingload the LAVs, Humvees, and the MTVRs
 
* They are also repair/rearm/refuel sites
 
*Sea :
 
* Boats:
 
* 2x LCU Transports (VIV capable) {1+51}
 
* Carriers:
 
* 1x Wasp-Class Carrier {0}
 
* 1x USS Freedom (with da stendo) {0}
 
 
 
==Zeus Notes==
 
*Enemies can be found under CSAT Weapons Teams and CSAT PILOT (for the crewmen)
 
*Friendlies can be found as:
 
*Nato Squad Lead
 
*Nato CLS
 
*Nato Team Lead
 
*Nato Missile Specialist
 
*Nato Asst. ^^^
 
*Nato Autorifleman
 
*Nato Asst. ^^^
 
*Nato Marksman
 
*CTRG JTAC
 
*AAF Pilot
 
*AAF crewman (tank command)
 
*AAF engineer (tank driver)
 
*please also give all members of the squad lambs radio functionality. (The preplaced assets should have it)
 
*
 
*
 
*You have a VLS operator in the Command element who has control over both VLS units and the RADAR
 
*The JTACs in each squad posses a LASER DESIGNATOR that can lase targets for aforementioned VLS
 
*The JTACs are also each squads link to the AIR/VLS Net
 
*Do not launch any Jets until the RADAR SITES have been taken care of (unless you have confidence in the pilots abilities to fly through the radar gaps)
 
*If the helicopters are flown low and slow, it is possible to insert troops/supplies close to the radars
 
 
 
==Notes==
 
*Air is launched from carrier, check briefing for more info
 
 
==Changelog==
 
 
===Version 1.3.1===
 
*Inital Release, I swear.
 

Latest revision as of 17:30, 5 April 2023