Difference between revisions of "Exercise Quantum Battlespace"
Jump to navigation
Jump to search
| (13 intermediate revisions by the same user not shown) | |||
| Line 6: | Line 6: | ||
| gamemode = COTVT | | gamemode = COTVT | ||
| type = {{type_main_op}} | | type = {{type_main_op}} | ||
| − | | playercount = | + | | playercount = 62+2 |
| − | | version = | + | | version = 2.0.1 |
| repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub] | | repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub] | ||
}} | }} | ||
| Line 14: | Line 14: | ||
==Description== | ==Description== | ||
| − | NATO and RACS | + | A mechanized NATO recce battlegroup and an RACS Kuma tank platoon square off on in the training area of Livonia in this near-peer power, high-realism, fog of war, maneuver-warfare focused, electronic warfare-integrated training exercise. |
| − | ==Assets= | + | ==Assets== |
NATO: | NATO: | ||
| + | |||
* 1x Command Strider, Unarmed | * 1x Command Strider, Unarmed | ||
* 6x Gorgon Recon version | * 6x Gorgon Recon version | ||
* 2x Rhino MGS | * 2x Rhino MGS | ||
| − | * | + | * 1x Hunter HMG |
* 1x Tempest Ammo | * 1x Tempest Ammo | ||
* 1x Tempest Fuel | * 1x Tempest Fuel | ||
| + | * 1x MH-60M Unarmed Helo | ||
* 1x Gorgon Logi (No turret) - Repair Version | * 1x Gorgon Logi (No turret) - Repair Version | ||
* 1x Gorgon Logi (No turret) - Respawn Vehicle | * 1x Gorgon Logi (No turret) - Respawn Vehicle | ||
| + | |||
| + | RACS: | ||
| + | |||
| + | * 3x MBT-52 Kuma | ||
| + | * 1x Recon SOV Humvee M2 | ||
| + | * 1x Recon SOV Humvee MK19 | ||
| + | * 1x Humvee TOW | ||
| + | * 2x Humvee Shelter Carrier | ||
| + | |||
| + | ==Changelog== | ||
| + | ===1.1=== | ||
| + | Initial post-audit release | ||
| + | |||
| + | ===1.1.1=== | ||
| + | *Minor QoL changes | ||
| + | *Minor loadout changes | ||
| + | *Reduced Zeus slots from 2 to 1 | ||
| + | *Removed some ammo types from Scorchers | ||
| + | *Added dedicated EW Slot to INDFOR | ||
| + | |||
| + | ===2.0=== | ||
| + | *Massive QoL changes | ||
| + | *Several bug/issue fixes | ||
| + | *Added Trenchgun EW script | ||
| + | *Removed certain types of enemies | ||
| + | *Rhinos no longer respawn | ||
| + | *Removed several BLUFOR objs, clarified others | ||
| + | |||
| + | ===2.0.1=== | ||
| + | *Minor technical changes | ||
| + | *Reduced respawn time of certain vehicles | ||
| + | *Reduced INDFOR respawn time | ||
| + | *Minor briefing changes | ||
| + | *Fixed Player Fatal Damage noncompliance issue | ||
| + | |||
| + | ===2.5.1=== | ||
| + | *Technical issue fixes, QoL changes to loadouts and respawns | ||
| + | *Gave logistics helicopter to BLUF, removed x1 MRAP team | ||
| + | *Respawn system changed to infinite respawn waves | ||
| + | *Changes to spectator framework | ||
| + | *Textures fixes | ||
Latest revision as of 01:11, 24 June 2023
| Exercise Quantum Battlespace | |
|---|---|
| Author | Slav, Erem and Trenchgun |
| Map | Livonia |
| Gamemode | COTVT |
| Type | Main Op |
| Player Count | 62+2 |
| Latest Version | 2.0.1 |
| Repository | Dev Hub |
| “ | I will obliterate him with my quantum battlespace powers, integrated fire support got hands and those hands are gonna slap the shit outta him. | „ |
| ~ BLUFOR Cmdr Trenchgun |
Description
A mechanized NATO recce battlegroup and an RACS Kuma tank platoon square off on in the training area of Livonia in this near-peer power, high-realism, fog of war, maneuver-warfare focused, electronic warfare-integrated training exercise.
Assets
NATO:
- 1x Command Strider, Unarmed
- 6x Gorgon Recon version
- 2x Rhino MGS
- 1x Hunter HMG
- 1x Tempest Ammo
- 1x Tempest Fuel
- 1x MH-60M Unarmed Helo
- 1x Gorgon Logi (No turret) - Repair Version
- 1x Gorgon Logi (No turret) - Respawn Vehicle
RACS:
- 3x MBT-52 Kuma
- 1x Recon SOV Humvee M2
- 1x Recon SOV Humvee MK19
- 1x Humvee TOW
- 2x Humvee Shelter Carrier
Changelog
1.1
Initial post-audit release
1.1.1
- Minor QoL changes
- Minor loadout changes
- Reduced Zeus slots from 2 to 1
- Removed some ammo types from Scorchers
- Added dedicated EW Slot to INDFOR
2.0
- Massive QoL changes
- Several bug/issue fixes
- Added Trenchgun EW script
- Removed certain types of enemies
- Rhinos no longer respawn
- Removed several BLUFOR objs, clarified others
2.0.1
- Minor technical changes
- Reduced respawn time of certain vehicles
- Reduced INDFOR respawn time
- Minor briefing changes
- Fixed Player Fatal Damage noncompliance issue
2.5.1
- Technical issue fixes, QoL changes to loadouts and respawns
- Gave logistics helicopter to BLUF, removed x1 MRAP team
- Respawn system changed to infinite respawn waves
- Changes to spectator framework
- Textures fixes