Difference between revisions of "AC5:White Noise"
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| author =Spark55 | | author =Spark55 | ||
| map ={{map_chernarus_winter}} | | map ={{map_chernarus_winter}} | ||
− | | gamemode ={{ | + | | gamemode ={{mode_cotvt}} |
| type ={{type_main_op}} | | type ={{type_main_op}} | ||
| playercount =58 | | playercount =58 | ||
− | | version =Version | + | | version =Version 7 |
| repository =? | | repository =? | ||
}} | }} | ||
Line 18: | Line 18: | ||
==Description== | ==Description== | ||
− | During the POW rescue mission in the snowy Glubina region the previous day, Captain Kei Nagase | + | During the POW rescue mission in the snowy Glubina region the previous day, Captain Kei Nagase was shot down by an anti-air missile from a seemingly deserted bunker. Having ejected safely, a gunship of the Sea Goblin unit attempted to rescue her, but ended up crashing due to the rapidly-deteriorating weather conditions. The remaining four pilots from Razgriz, along with the Sea Goblin helicopters, returned to the Kestrel to resupply and make preparations to rescue her and the helicopter crew once the snowstorm had passed. |
==Assets== | ==Assets== | ||
− | *x3 F/A-181 Black Wasp (CAP) | + | '''BLUFOR''' |
− | *x1 | + | *x3 F/A-181 Black Wasp (CAP) 1 min respawn |
− | *x1 | + | *x1 F/A-181 Black Wasp (CAS) 1 min respawn |
− | *x7 RG-31 Mk5E M2 | + | *x1 AWC303 Nyx (Command) |
+ | *x7 RG-31 Mk5E M2 (Squad units) | ||
*x1 CRV-6e Bobcat (Logi/Respawn) | *x1 CRV-6e Bobcat (Logi/Respawn) | ||
− | *x2 To-201 Shikra | + | |
+ | '''OPFOR''' | ||
+ | *x2 To-201 Shikra 20 min respawn | ||
+ | *x2 A-149 Gryphon 12 min respawn | ||
+ | *x2 A-143 Buzzard 5 min respawn | ||
==Tips== | ==Tips== | ||
− | *It is highly recommended that you are an experienced | + | *It is highly recommended that you are an experienced Jet pilot if you want to take an BLUFOR Aircraft role. |
− | *If you | + | *If you do secure a BLUFOR pilot slot you will be asked by MM to unequip your Arma 3 Unit logo for this mission (non negotiable). |
− | * | + | |
− | * | + | ==Version 8== |
+ | * | ||
+ | |||
+ | ==Version 7== | ||
+ | *Edited BFT names | ||
+ | *Edited player count | ||
+ | |||
+ | ==Version 6== | ||
+ | *Gave Logi LR | ||
+ | *Edited Air vehicle spawn so they don't hit each other (fingers crossed) | ||
+ | *Added DLC requirements for playable units | ||
==Version 5== | ==Version 5== |
Latest revision as of 10:29, 23 May 2023
AC5:White Noise | |
---|---|
Author | Spark55 |
Map | Chernarus (Winter) |
Gamemode | COTvT |
Type | Main Op |
Player Count | 58 |
Latest Version | Version 7 |
Repository | ? |
This mission is based on Ace Combat 5 mission 15 White Noise
“ | If she's hot. I'm asking her out. | „ |
~ Sea Goblin Helicopter |
Description
During the POW rescue mission in the snowy Glubina region the previous day, Captain Kei Nagase was shot down by an anti-air missile from a seemingly deserted bunker. Having ejected safely, a gunship of the Sea Goblin unit attempted to rescue her, but ended up crashing due to the rapidly-deteriorating weather conditions. The remaining four pilots from Razgriz, along with the Sea Goblin helicopters, returned to the Kestrel to resupply and make preparations to rescue her and the helicopter crew once the snowstorm had passed.
Assets
BLUFOR
- x3 F/A-181 Black Wasp (CAP) 1 min respawn
- x1 F/A-181 Black Wasp (CAS) 1 min respawn
- x1 AWC303 Nyx (Command)
- x7 RG-31 Mk5E M2 (Squad units)
- x1 CRV-6e Bobcat (Logi/Respawn)
OPFOR
- x2 To-201 Shikra 20 min respawn
- x2 A-149 Gryphon 12 min respawn
- x2 A-143 Buzzard 5 min respawn
Tips
- It is highly recommended that you are an experienced Jet pilot if you want to take an BLUFOR Aircraft role.
- If you do secure a BLUFOR pilot slot you will be asked by MM to unequip your Arma 3 Unit logo for this mission (non negotiable).
Version 8
Version 7
- Edited BFT names
- Edited player count
Version 6
- Gave Logi LR
- Edited Air vehicle spawn so they don't hit each other (fingers crossed)
- Added DLC requirements for playable units
Version 5
- added tourniquets
- Changed AI numbers again
- changed disableAI "PATH" to disableAI "MOVE"
- changed Opposing force rules
- Added LAT slot
- Took away OPFOR player slots until I can figure how to implement it
Version 4
- Cut the AI Aircraft spawned amount in half.
- Modified Static AA again
- Edited AI numbers
- Added Autorifleman
- Changed Mission start screen
- edited briefing
- No more Zeus
Version 3
- Added HC
- Edited Static AA
Version 2
- Fixed
Version 1
- Made