Difference between revisions of "Ruha Rumble"
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(Created page with "{{Mission | name = Ruha Rumble | image = | author = Asian | map = {{map_ruha}} | gamemode = {{mode_coop}} | type = {{type_main_op}} | playercount = 66+3 | version = v1. | repo...") |
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{{Mission | {{Mission | ||
| name = Ruha Rumble | | name = Ruha Rumble | ||
− | | image = | + | | image = Gondola.png |
− | | author = Asian | + | | author = Asian & BigJim |
| map = {{map_ruha}} | | map = {{map_ruha}} | ||
| gamemode = {{mode_coop}} | | gamemode = {{mode_coop}} | ||
| type = {{type_main_op}} | | type = {{type_main_op}} | ||
− | | playercount = | + | | playercount = 69+2 |
− | | version = | + | | version = 2.2.2 |
| repository = | | repository = | ||
}} | }} | ||
− | {{Quote| | + | {{Quote|This is a legally distinct Vagabonds in Virolahti, but on Ruha.|Asian}} |
==Description== | ==Description== | ||
Line 19: | Line 19: | ||
* 12x M1151 Humvee (M2) | * 12x M1151 Humvee (M2) | ||
* 1x M1165 GMV (M134) - Command Vehicle | * 1x M1165 GMV (M134) - Command Vehicle | ||
+ | * 1x M1151 (Unarmed) | ||
+ | * 1x HEMTT Box (Mobile Ammo/Refuel/Repair) | ||
* 1x MTVR Ammo | * 1x MTVR Ammo | ||
* 1x MTVR Refuel | * 1x MTVR Refuel | ||
* 1x MTVR Repair | * 1x MTVR Repair | ||
− | * 2x A- | + | * 2x A-164 Wipeout |
− | * | + | * 1x M2A2 Bradley |
+ | * 1x M6 Linebacker | ||
* 2x UH-60M (Unarmed/FFV) | * 2x UH-60M (Unarmed/FFV) | ||
+ | |||
==Changelog== | ==Changelog== | ||
− | ===Version 1.0=== | + | ===Version 2.2.3 (September 18th, 2021)=== |
− | * | + | *Added Mine Detectors to Artificer (Logistics) engineer loadouts (As it turns out, they all had defusal kits already). |
+ | **Set Lead Engineer role as EOD to bring it in line with Engineer role. | ||
+ | *Added missing Lead Engineer loadout to XPTLoadouts. | ||
+ | *Set Explosive Specialists to Engineer to see if that fixes them being unable to defuse IEDs/mines. | ||
+ | **Unknown if this will actually solve the problem as default ACE Explosives settings don't require Engineers to defuse bombs- EOD is a separate toggle on unit ACE settings, and Explosive Specialists were already set as EOD. | ||
+ | |||
+ | *'''Briefing has been updated with a META section including instructions on how Bard/Cleric and Artificer are intended to operate as aerial and ground-based logistics teams.''' | ||
+ | **Additional instruction has been added informing Zeus players that spawning replacement helicopters that ''aren't'' UH-60Ms is restricted. | ||
+ | |||
+ | ===Version 2.2.2 (Auditor changes)=== | ||
+ | *synced respawn module to Unarmed M1151 | ||
+ | |||
+ | ===Version 2.2.1 (August 16th, 2021)=== | ||
+ | *All triggers set to server only | ||
+ | |||
+ | ===Version 2.2 (August 16th, 2021)=== | ||
+ | *Additional IEDs and mines added to the AO | ||
+ | *Replaced half of the enemy tanks with APCs/IFVs | ||
+ | *Added a ground-based logistics team and an accompanying unarmed M1151 | ||
+ | *Set all of the Bradley and UH-60M crew units as engineers and added toolkits to loadouts missing them | ||
+ | *Changed Hold waypoints for enemy helicopters to Move waypoints with timers for proper delayed takeoffs | ||
+ | *Removed trees at both ends of the runway for easier takeoffs/landings for A-164s | ||
+ | |||
+ | ===Version 2.1 (July 27th, 2021 - Auditor Changes)=== | ||
+ | *All triggers set to server only | ||
+ | |||
+ | ===Version 2.0 (July 11th, 2021)=== | ||
+ | *Replaced A-10 Thunderbolt IIs with A-164 Wipeouts | ||
+ | *Adjusted A-164 Wipeout pylons (2x Falchion-22s, 2x Macers, 6x Scalpels, 4x GBU-12s) | ||
+ | *Replaced M7 Bradleys with a M2A2 Bradley and a M6 Linebacker | ||
+ | *Replaced SOFLAMs with LRTVs | ||
+ | *Added binoculars to roles that were missing them | ||
+ | *Added fortified positions to the town of Ruha and the town of Nyrhilanmaki | ||
+ | *Added a few side objectives in some of the target locations | ||
+ | *Added Show / Hide modules synced to a majority of AI to (hopefully) reduce performance impact | ||
+ | *Added task markers (Centers of target areas only, with the exception of three secondary objectives at the field HQ area) | ||
+ | |||
+ | ===Version 1.0 (June 14th, 2021)=== | ||
+ | *Initial Release |
Latest revision as of 08:01, 18 September 2021
Ruha Rumble | |
---|---|
Author | Asian & BigJim |
Map | Ruha |
Gamemode | COOP |
Type | Main Op |
Player Count | 69+2 |
Latest Version | 2.2.2 |
Repository |
“ | This is a legally distinct Vagabonds in Virolahti, but on Ruha. | „ |
~ Asian |
Description
Fugg :DDDD
Finland has more foreign interlopers within it's borders and it's up to us to stop them... again.
Assets
- 12x M1151 Humvee (M2)
- 1x M1165 GMV (M134) - Command Vehicle
- 1x M1151 (Unarmed)
- 1x HEMTT Box (Mobile Ammo/Refuel/Repair)
- 1x MTVR Ammo
- 1x MTVR Refuel
- 1x MTVR Repair
- 2x A-164 Wipeout
- 1x M2A2 Bradley
- 1x M6 Linebacker
- 2x UH-60M (Unarmed/FFV)
Changelog
Version 2.2.3 (September 18th, 2021)
- Added Mine Detectors to Artificer (Logistics) engineer loadouts (As it turns out, they all had defusal kits already).
- Set Lead Engineer role as EOD to bring it in line with Engineer role.
- Added missing Lead Engineer loadout to XPTLoadouts.
- Set Explosive Specialists to Engineer to see if that fixes them being unable to defuse IEDs/mines.
- Unknown if this will actually solve the problem as default ACE Explosives settings don't require Engineers to defuse bombs- EOD is a separate toggle on unit ACE settings, and Explosive Specialists were already set as EOD.
- Briefing has been updated with a META section including instructions on how Bard/Cleric and Artificer are intended to operate as aerial and ground-based logistics teams.
- Additional instruction has been added informing Zeus players that spawning replacement helicopters that aren't UH-60Ms is restricted.
Version 2.2.2 (Auditor changes)
- synced respawn module to Unarmed M1151
Version 2.2.1 (August 16th, 2021)
- All triggers set to server only
Version 2.2 (August 16th, 2021)
- Additional IEDs and mines added to the AO
- Replaced half of the enemy tanks with APCs/IFVs
- Added a ground-based logistics team and an accompanying unarmed M1151
- Set all of the Bradley and UH-60M crew units as engineers and added toolkits to loadouts missing them
- Changed Hold waypoints for enemy helicopters to Move waypoints with timers for proper delayed takeoffs
- Removed trees at both ends of the runway for easier takeoffs/landings for A-164s
Version 2.1 (July 27th, 2021 - Auditor Changes)
- All triggers set to server only
Version 2.0 (July 11th, 2021)
- Replaced A-10 Thunderbolt IIs with A-164 Wipeouts
- Adjusted A-164 Wipeout pylons (2x Falchion-22s, 2x Macers, 6x Scalpels, 4x GBU-12s)
- Replaced M7 Bradleys with a M2A2 Bradley and a M6 Linebacker
- Replaced SOFLAMs with LRTVs
- Added binoculars to roles that were missing them
- Added fortified positions to the town of Ruha and the town of Nyrhilanmaki
- Added a few side objectives in some of the target locations
- Added Show / Hide modules synced to a majority of AI to (hopefully) reduce performance impact
- Added task markers (Centers of target areas only, with the exception of three secondary objectives at the field HQ area)
Version 1.0 (June 14th, 2021)
- Initial Release