Difference between revisions of "Sleeping Hammer"
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| type = {{type_main_op}} | | type = {{type_main_op}} | ||
| playercount = 54+2 | | playercount = 54+2 | ||
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*Loadouts in XPTLoadouts adjusted | *Loadouts in XPTLoadouts adjusted | ||
**ACE Maglite flashlight removed from vest loadout (useless waste of inventory space as related function is disabled on the server) | **ACE Maglite flashlight removed from vest loadout (useless waste of inventory space as related function is disabled on the server) | ||
+ | **All non-AR roles spawn with 8 magazines for the AK-109 instead of 6 | ||
**Pilot/Co-pilot vest and backpack changed to radio variant the kipchak vest/"backpack" | **Pilot/Co-pilot vest and backpack changed to radio variant the kipchak vest/"backpack" | ||
**Team Leader's AN-PEQ 15/Flashlight combo replaced with AN-PEQ 15 | **Team Leader's AN-PEQ 15/Flashlight combo replaced with AN-PEQ 15 |
Latest revision as of 23:36, 23 October 2021
Sleeping Hammer | |
---|---|
Author | Asian & blah2355 |
Map | Vinjesvingen |
Gamemode | COOP |
Type | Main Op |
Player Count | 54+2 |
Latest Version | 2.2 |
Repository |
“ | дикий минус! | „ |
~ Anonymous |
Description
Spetsnaz GRU operatives move to eliminate a group of Western PMCs and retrieve an experimental WMD.
NOTE: This mission requires the Contact DLC in order to play, as player loadouts use equipment that requires said DLC.
Assets
- 2x PO-30 Orca (Unarmed)
- 16x Offroad (Covered)
- 1x Ural (Refuel)
- 1x Ural (Repair)
Changelog
Version 2.2 (Oct. 24th, 2021)
- Local version updated to reflect auditor changes from 2.1
- Loadouts in XPTLoadouts adjusted
- ACE Maglite flashlight removed from vest loadout (useless waste of inventory space as related function is disabled on the server)
- All non-AR roles spawn with 8 magazines for the AK-109 instead of 6
- Pilot/Co-pilot vest and backpack changed to radio variant the kipchak vest/"backpack"
- Team Leader's AN-PEQ 15/Flashlight combo replaced with AN-PEQ 15
Version 2.1 (Oct. 7th, 2021)
- Auditor changes
- added a closing quotation mark to the third diary record
- slightly moved a helicopter that exploded upon spawning
- updated description.ext to reflect new player count
Version 2.0 (Sept. 13th, 2021)
- Decorations added for immersion (by blah2355)
- Mission medical parameters were updated.
- Fatal Injuries (Prevent Instant Death) is set to 0 (Always). This means that PID is off.
- Fatal Damage Source is set to 0 (Large Hits to Vitals Only).
- Squad naming format changed to the typical Alpha-Bravo-Charlie-etc.
- Replaced PO-30 Orca with unarmed variant and added an extra PO-30 Orca.
- Added second Orca crew under callsign 'Kobold'.
- Co-pilot slot descriptions have been updated to indicate the fact that PO-30 Orca co-pilots do not have anything to do in the helicopter.
- Adjusted enemy assets to reduce or eliminate overkill lethality. Hindsight is 20/20.
- Adjusted player loadouts.
- All roles aside from autoriflemen carry AK-109s (7.62x39mm) with 1x sights, suppressors and laser pointers.
- Squad Leaders and Team Leaders carry AK-109 GLs with HE grenades, white/green/red flares and illumination flares.
- Autoriflemen carry PKP (B-50/Grip) with 1x sights, suppressors and laser pointers.
- All roles aside from autoriflemen carry AK-109s (7.62x39mm) with 1x sights, suppressors and laser pointers.
- Ammo crate and player vehicle inventories updated to account for new weapons.
- Several objects in the vicinity of the Kjetusland objective have been set as Simple Objects to hopefully improve performance
- Note: Difficult to determine in practice- op performance generally smooths out as the mission progresses since there is less AI on the map the further into the mission players have progressed)
Version 1.0.1 (Auditor changes)
- snapped objects to ground at spawn so they don't suicide
- fixed end trigger (was checking for missing trigger)
- briefing typo
Version 1.0 (September 6th, 2021)
- Initial Release