Difference between revisions of "Packed Bags"
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(2.0.2 audit changelog) |
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{{Mission | {{Mission | ||
− | | image = Packed bags meme thumbnail.png | + | | image = Packed bags meme thumbnail mark 2.png |
| name = Packed Bags | | name = Packed Bags | ||
| author = Athena | | author = Athena | ||
Line 6: | Line 6: | ||
| gamemode = {{mode_coop}} | | gamemode = {{mode_coop}} | ||
| type = {{type_main_op}} | | type = {{type_main_op}} | ||
− | | playercount = | + | | playercount = 50+4 |
− | | version = | + | | version = 2.0.2 |
}} | }} | ||
Line 21: | Line 21: | ||
-1x Command M1025 | -1x Command M1025 | ||
-1x AR-2 Darter + 3 spare in the M1025 | -1x AR-2 Darter + 3 spare in the M1025 | ||
− | -USS Dawg, with Mk41 VLS | + | -USS Dawg, with Mk41 VLS missiles |
+ | -9x HE | ||
+ | -9x Cluster | ||
==Changelog== | ==Changelog== | ||
+ | |||
+ | ===Version 2.0.2 (audit of 2.0)=== | ||
+ | -changed version number | ||
+ | |||
+ | -changed zeus modules to all addons including unofficial | ||
+ | |||
+ | -added XPT vehicle respawn function | ||
+ | |||
+ | -fixed medic class name in XPTLoadouts | ||
+ | |||
+ | -replaced doStop with 'this disableAI "PATH"' | ||
+ | |||
+ | -used code to add body bag objects to zeuses instead of module | ||
+ | |||
+ | ===Version 2.0=== | ||
+ | -prespawned body bags now are MEANT to count as 1 cargo slot - they counted as 1 cargo slot last version because it was bugged | ||
+ | |||
+ | -changed ammo crates to actually be draggable, carryable and loadable | ||
+ | |||
+ | -turned the sun on | ||
+ | |||
+ | -loadout adjustments to all units, read below | ||
+ | |||
+ | -IR-DIM mags are now red tracer mags | ||
+ | |||
+ | -NVGs removed | ||
+ | |||
+ | -GL flares removed | ||
+ | |||
+ | -CASEVAC medic has slightly less body bags and slightly more bandages | ||
+ | |||
+ | -one AT rifleman in each squad is now an AA rifleman with a stinger instead, vehicles come loaded with a stinger and 2 M136 each | ||
+ | |||
+ | -grenade launcher ammo crates removed, GL ammo is now in the regular ammo boxes | ||
+ | |||
+ | -in place of grenade launcher crates theres now launcher crates for stingers and m136 | ||
+ | |||
+ | -AAR has a rangefinder now | ||
+ | |||
+ | -logi now has 152s because i forgot to switch them off rifleman radioes | ||
+ | |||
+ | -new loadscreen and description | ||
+ | |||
+ | -helicopter and medical vic cargo size decreased (16 -> 8 and 8 -> 5 respectively) | ||
+ | |||
+ | -respawn point, pilots, and helicopter moved to the main airfield instead of the Dawg | ||
+ | |||
+ | -prespawned anti air removed | ||
+ | |||
+ | -changed the flag on the USS Dawg | ||
+ | |||
+ | -instead of just one medical FOB that needs to be defended, there are multiple locations and FOBs to pick casualties up from | ||
+ | |||
+ | -drone bags in the command vic are now actually AR2 darter drones instead of cargo drones | ||
+ | |||
+ | -added actual zeus notes this time | ||
+ | |||
+ | -respawn timer is now 3mins, was 2:30 | ||
+ | |||
+ | -there are 2 new slots for journalists, requiring western sahara | ||
+ | |||
+ | -removed contact dependency for group leads | ||
+ | |||
+ | -probably a bunch of stuff im forgetting | ||
+ | |||
+ | ===Version 1.1 (audit of 1.0)=== | ||
+ | - changed filename to correct format (missing version number | ||
+ | |||
+ | - taskmen are changed to be invulnerable | ||
+ | |||
+ | - version number removed from onLoadName | ||
===Version 1.0=== | ===Version 1.0=== | ||
*Initial Release | *Initial Release |
Latest revision as of 18:08, 22 January 2022
Packed Bags | |
---|---|
Author | Athena |
Map | Template:Lingor |
Gamemode | COOP |
Type | Main Op |
Player Count | 50+4 |
Latest Version | 2.0.2 |
Repository | None |
Description
US Marines evacuate their casualties out of Lingor, under the threat of Russian takeover.
Assets
-1x CH-53E Super Stallion -1x Cargo M1038 -1x Transport MTVR - also is a repair and refuel vehicle -1x M997 Ambulance -4x RG31E M2 -1x Command M1025 -1x AR-2 Darter + 3 spare in the M1025 -USS Dawg, with Mk41 VLS missiles -9x HE -9x Cluster
Changelog
Version 2.0.2 (audit of 2.0)
-changed version number
-changed zeus modules to all addons including unofficial
-added XPT vehicle respawn function
-fixed medic class name in XPTLoadouts
-replaced doStop with 'this disableAI "PATH"'
-used code to add body bag objects to zeuses instead of module
Version 2.0
-prespawned body bags now are MEANT to count as 1 cargo slot - they counted as 1 cargo slot last version because it was bugged
-changed ammo crates to actually be draggable, carryable and loadable
-turned the sun on
-loadout adjustments to all units, read below
-IR-DIM mags are now red tracer mags
-NVGs removed
-GL flares removed
-CASEVAC medic has slightly less body bags and slightly more bandages
-one AT rifleman in each squad is now an AA rifleman with a stinger instead, vehicles come loaded with a stinger and 2 M136 each
-grenade launcher ammo crates removed, GL ammo is now in the regular ammo boxes
-in place of grenade launcher crates theres now launcher crates for stingers and m136
-AAR has a rangefinder now
-logi now has 152s because i forgot to switch them off rifleman radioes
-new loadscreen and description
-helicopter and medical vic cargo size decreased (16 -> 8 and 8 -> 5 respectively)
-respawn point, pilots, and helicopter moved to the main airfield instead of the Dawg
-prespawned anti air removed
-changed the flag on the USS Dawg
-instead of just one medical FOB that needs to be defended, there are multiple locations and FOBs to pick casualties up from
-drone bags in the command vic are now actually AR2 darter drones instead of cargo drones
-added actual zeus notes this time
-respawn timer is now 3mins, was 2:30
-there are 2 new slots for journalists, requiring western sahara
-removed contact dependency for group leads
-probably a bunch of stuff im forgetting
Version 1.1 (audit of 1.0)
- changed filename to correct format (missing version number
- taskmen are changed to be invulnerable
- version number removed from onLoadName
Version 1.0
- Initial Release