Difference between revisions of "Carrier Jazz"

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'''likely won't be updated again since this is basically a zeus template. schedule one of those instead
 
'''
 
 
 
 
{{
 
{{
 
Mission
 
Mission
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| author = PetGhost
 
| author = PetGhost
 
| map = {{map_altis}}
 
| map = {{map_altis}}
| gamemode = {{mode_zeus}}
+
| gamemode = {{mode_coop}}
 
| type = {{type_main_op}}
 
| type = {{type_main_op}}
| playercount = 59+3
+
| playercount = 117+3
| version = 2.4.1
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| version = 3.0
| repository =  
+
| repository = https://dev.tmtm.gg/petghost/carrier-jazz
 
}}
 
}}
{{Quote|Please keep the carrier deck clear...|Mission Loading Screen}}
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{{Quote|Now with 100% more objectives and 100% less jets|Mission Loading Screen}}
 +
 
 +
See [[Kuma Hunt]] for this mission's successor
 +
  
 
==Description==
 
==Description==
The USS Freedom has stopped off the coast of Alits and NATO forces onboard are prepared to begin combat exercises. CSAT forces are hostile, AAF and FIA forces are allied and may provide support to your task force.
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Airborne NATO infantry hunt the AAF's newest MBTs. Kill all eight to win.<br>
 
+
Because the potential player count is so high, this mission has players divided into platoons. Each platoon has a leader with an MH-9 helicopter and three squads under their command. If there are fewer than 60 players, you can probably ignore the platoons and just slot the squads.
Zeus template with pre-placed air assets. Three Zeus slots are available.
 
 
 
 
==Assets==
 
==Assets==
* 2x 8-man rifle squads with one team leader - for helicopter insertion
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Each infantry squad has an attached Titan MPRL specialist and Ghost Hawk transport helicopter. Command teams have MH-9 Hummingbirds. One helicopter crew per squad maximum, or fewer if your company commander desires.
* 2x 9-man rifle squads with two team leaders - for speedboat insertion
 
 
 
* 3x F/A-181 Black Wasp IIs
 
* 2x UH-80 Ghost Hawks
 
* 1x MH-9 Hummingbird
 
* 1x CH-67 Huron
 
* 1x AH-9 Pawnee
 
* 1x AH-99 Blackfoot
 
* 2x Minigun Speedboats
 
* 4x Resupply HEMTTs on the carrier deck
 
* Additional ground vehicles and supply boxes should be requested through high command.
 
  
All vehicles respawn on the carrier after 60 seconds.
 
  
 
==Changelog==
 
==Changelog==
 +
===V3.0===
 +
* Basically a new mission
 +
* Has objectives
 +
* Hopefully less terrible?
 
===Version 2.4.1===
 
===Version 2.4.1===
 
* Renamed to ZEUS instead of COOP
 
* Renamed to ZEUS instead of COOP

Latest revision as of 18:18, 22 September 2022

Carrier Jazz
Author PetGhost
Map Altis
Gamemode COOP
Type Main Op
Player Count 117+3
Latest Version 3.0
Repository https://dev.tmtm.gg/petghost/carrier-jazz


Now with 100% more objectives and 100% less jets
~ Mission Loading Screen

See Kuma Hunt for this mission's successor


Description

Airborne NATO infantry hunt the AAF's newest MBTs. Kill all eight to win.
Because the potential player count is so high, this mission has players divided into platoons. Each platoon has a leader with an MH-9 helicopter and three squads under their command. If there are fewer than 60 players, you can probably ignore the platoons and just slot the squads.

Assets

Each infantry squad has an attached Titan MPRL specialist and Ghost Hawk transport helicopter. Command teams have MH-9 Hummingbirds. One helicopter crew per squad maximum, or fewer if your company commander desires.


Changelog

V3.0

  • Basically a new mission
  • Has objectives
  • Hopefully less terrible?

Version 2.4.1

  • Renamed to ZEUS instead of COOP
  • Added a note about respawns to comply with the "rapid respawns" rule. Zeus should ensure a respawn point is always close to their squad. A command APC is probably the best idea, or maybe one for each squad

Version 2.3

  • Removed LHD
  • Updated to XPTemplate 0.5.3 and updated loadouts for new ACE Medical

Version 2.2

Version 1b

  • Backport to the old modpack and TFAR

Version 2.1

  • Fixed respawn timers again

Version 2.0

  • Remade from scratch from the same idea. No more pre-placed objectives

Version 1.2

  • Fixed respawn timer

Version 1.1

  • A few logic and loadout changes
  • Added more crewmen slots
  • Removed JSRS dependency

Version 1

  • First release