Difference between revisions of "Black Night Red Sand"
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| gamemode = {{mode_coop}} | | gamemode = {{mode_coop}} | ||
| type = {{type_side_op}} | | type = {{type_side_op}} | ||
− | | playercount = | + | | playercount = 40 |
− | | version = | + | | version = v2.4 |
| repository = | | repository = | ||
}} | }} | ||
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==Assets== | ==Assets== | ||
*x1 MQ-4A Greyhawk UAV | *x1 MQ-4A Greyhawk UAV | ||
− | |||
*x2 AR-2 Darter | *x2 AR-2 Darter | ||
− | * | + | *x8 Little Birds (No Respawn) |
+ | *x1 Fuel Truck | ||
==Changelog== | ==Changelog== | ||
===v1.0=== | ===v1.0=== | ||
Initial release | Initial release | ||
+ | ===v1.0.1=== | ||
+ | *Added more infantry and armored QRFs, changed positions of existing QRFs | ||
+ | *Edited loadouts for drones, changed from 2 Greyhawks to 1 and 1 UCAV Sentinel, drones now only have 3 respawn tickets | ||
+ | *Added Darters for passive surveillance | ||
+ | *Made Hummingbird helicopters into medical vehicles, should enable stitching | ||
+ | ===v2.0=== | ||
+ | *Updated from ACRE to TFAR | ||
+ | ===v2.1=== | ||
+ | *Added three additional teams and pilots | ||
+ | ===v2.2=== | ||
+ | *Added additional AI garrisons | ||
+ | *Changed AI garrisons to allow movement | ||
+ | *Fixed issue with QRFs not triggering | ||
+ | *Removed UCAV Sentinel, repositioned Greyhawk | ||
+ | *Added US RHS Fuel Truck | ||
+ | *Fixed Element Team Leader loadout, added backpack radio | ||
+ | *Changed Execution briefing to inform players of VIP | ||
+ | *Added three additional Little Birds, changed helicopters to RHS Little Birds to allow more seating | ||
+ | ===v2.3=== | ||
+ | *Added custom endings for each end scenario | ||
+ | *Added base game music to specific triggers | ||
+ | *Added more images | ||
+ | *Altered a few more AI garrisons to not automatically move into formation | ||
+ | ===v2.4=== | ||
+ | *Updated and added briefing images | ||
+ | *Added several more AI patrols and checkpoints | ||
+ | *Changed INDFOR side to friendly to OPFOR and hostile to BLUFOR; civilians should alert OPFOR when spotting players | ||
+ | *Added several demolition tasks to deal with QRFs | ||
+ | *Fixed PMC Team Leader loadouts: should have medical supplies and radio | ||
+ | *Changed positions for SCUD launchers: should be harder to destroy with just UAVs | ||
+ | *Changed UAV loadout to have a smaller missile loadout |
Latest revision as of 16:47, 7 September 2020
Black Night Red Sand | |
---|---|
Author | Microwave |
Map | Fallujah |
Gamemode | COOP |
Type | Side Op |
Player Count | 40 |
Latest Version | v2.4 |
Repository |
“ | Goons in the Desert, Shots in the Dark | „ |
~ Loading Screen |
Description
The nation of Iraq has further destabilized since the regime change. The countryside is infested with insurgent groups and militants looking to carve up the territory. Even after the defeat of the Islamic State, its shadow still haunts the nation. A recent development in the city of Fallujah saw one of those IS remnants, a militia calling itself the Shadow Emirate, has seized control of the city. Iraqi security forces were pushed out of the city and cannot resolve the situation. A PMC in the area, Cold Harbor, has deployed one of its divisions, the Tactical Movement and Target Management unit (TMTM), to the city. Without any chance for backup, and heavily outnumbered, the operators will be relying solely on technological superiority, stealth and speed to cripple the back of the Shadow Emirate. (Note: There are NO respawns for this mission).
Assets
- x1 MQ-4A Greyhawk UAV
- x2 AR-2 Darter
- x8 Little Birds (No Respawn)
- x1 Fuel Truck
Changelog
v1.0
Initial release
v1.0.1
- Added more infantry and armored QRFs, changed positions of existing QRFs
- Edited loadouts for drones, changed from 2 Greyhawks to 1 and 1 UCAV Sentinel, drones now only have 3 respawn tickets
- Added Darters for passive surveillance
- Made Hummingbird helicopters into medical vehicles, should enable stitching
v2.0
- Updated from ACRE to TFAR
v2.1
- Added three additional teams and pilots
v2.2
- Added additional AI garrisons
- Changed AI garrisons to allow movement
- Fixed issue with QRFs not triggering
- Removed UCAV Sentinel, repositioned Greyhawk
- Added US RHS Fuel Truck
- Fixed Element Team Leader loadout, added backpack radio
- Changed Execution briefing to inform players of VIP
- Added three additional Little Birds, changed helicopters to RHS Little Birds to allow more seating
v2.3
- Added custom endings for each end scenario
- Added base game music to specific triggers
- Added more images
- Altered a few more AI garrisons to not automatically move into formation
v2.4
- Updated and added briefing images
- Added several more AI patrols and checkpoints
- Changed INDFOR side to friendly to OPFOR and hostile to BLUFOR; civilians should alert OPFOR when spotting players
- Added several demolition tasks to deal with QRFs
- Fixed PMC Team Leader loadouts: should have medical supplies and radio
- Changed positions for SCUD launchers: should be harder to destroy with just UAVs
- Changed UAV loadout to have a smaller missile loadout