Difference between revisions of "Quantum Spear"
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==Description== | ==Description== | ||
+ | ===Version 4=== | ||
+ | remind goober to fill this in | ||
+ | ===Version 3=== | ||
+ | In this iteration of Quantum Spear, the players requested the mission be taken elsewhere, geographically speaking. Goober had chosen Altis, and created a Pyrgos Harbor in the middle of Altis Gulf. It had many shipping containers and he neglected to make most of shipping containers simple objects. Some players had frame rate issues when looking at the Harbor. The Encore DLC was released during while this iteration was still being built. The Mk41 VLS was placed on top of a building and the building placed 5km in the sky, creating a pseudo-Orbital Strike Capability. It didnt work. | ||
+ | ===Version 2=== | ||
+ | The Accursed Bird Bug was rectified in this iteration of Quantum Spear. | ||
===Version 1=== | ===Version 1=== | ||
This was the beginning of Quantum Spear mission series. The enemies were Radical Nationalists that appeared on Malden and started arms dealing to the local militias. TMTM was sent there with the mission of pushing them off the island utilizing a fast and loud operation using motorized assets and fixed wing air support. The four towns that required clearing and subsequent destruction of the weapons caches were Goisse, Arudy, La Passange, and La Riviere. Once these had been cleared and destroyed, an unlucky player found the building with the many 'devices' inside them, they had to interact with the central device to "disarm" them. This of course started a timer that led to the detonation of a nuclear device. | This was the beginning of Quantum Spear mission series. The enemies were Radical Nationalists that appeared on Malden and started arms dealing to the local militias. TMTM was sent there with the mission of pushing them off the island utilizing a fast and loud operation using motorized assets and fixed wing air support. The four towns that required clearing and subsequent destruction of the weapons caches were Goisse, Arudy, La Passange, and La Riviere. Once these had been cleared and destroyed, an unlucky player found the building with the many 'devices' inside them, they had to interact with the central device to "disarm" them. This of course started a timer that led to the detonation of a nuclear device. |
Revision as of 22:55, 25 January 2019
Quantum Spear | |
---|---|
Author | Goober |
Map | Malden 2035 |
Gamemode | COOP |
Type | Main Op |
Player Count | 60 |
Latest Version | V4 |
Repository | N/A |
“ | Radical Nationalists have begun arms dealing on the island of Malden. We're here to put a stop to it. | „ |
~ Mission Briefing |
Description
Version 4
remind goober to fill this in
Version 3
In this iteration of Quantum Spear, the players requested the mission be taken elsewhere, geographically speaking. Goober had chosen Altis, and created a Pyrgos Harbor in the middle of Altis Gulf. It had many shipping containers and he neglected to make most of shipping containers simple objects. Some players had frame rate issues when looking at the Harbor. The Encore DLC was released during while this iteration was still being built. The Mk41 VLS was placed on top of a building and the building placed 5km in the sky, creating a pseudo-Orbital Strike Capability. It didnt work.
Version 2
The Accursed Bird Bug was rectified in this iteration of Quantum Spear.
Version 1
This was the beginning of Quantum Spear mission series. The enemies were Radical Nationalists that appeared on Malden and started arms dealing to the local militias. TMTM was sent there with the mission of pushing them off the island utilizing a fast and loud operation using motorized assets and fixed wing air support. The four towns that required clearing and subsequent destruction of the weapons caches were Goisse, Arudy, La Passange, and La Riviere. Once these had been cleared and destroyed, an unlucky player found the building with the many 'devices' inside them, they had to interact with the central device to "disarm" them. This of course started a timer that led to the detonation of a nuclear device.
Assets
V4 Assets
- 8x M1237 MRAPS (no respawns)
- 2x Rhino UP MGS (no respawns)
V3 Assets
- 4x Gorgons
- 4x Unarmed Hunters
- 2x Rhino UP MGS
- Mk41 VLS (Orbital Strike Capability)
V2 Assets
- See V1 Assets
V1 Assets
- 4x Gorgons
- 4x Unarmed Hunters
- 2x Rhino UP MGS
- 2x Striders (JTAC Only)
- 2x Ammo HEMTTS
- 2x Repair HEMTTs
- 2x Blackhawk FFVs
- 2x Wipeouts (no respawns)
- 2x Blackhawk DAP (no respawns)
Changelog
- V4 - Removed 1 objective, removed player Gorgons, balanced for less players, removed enemy Striders.
- V3 - Moved from Malden to Altis, added custom Harbor objective, added Orbital Strike Capability.
- V2 - Fixed Bird Bug
- V1 - Initial Release