Difference between revisions of "Sleeping Hammer"

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==Assets==
 
==Assets==
* 1x PO-30 Orca
+
* 2x PO-30 Orca (Unarmed)
 
* 16x Offroad (Covered)
 
* 16x Offroad (Covered)
 
* 1x Ural (Refuel)
 
* 1x Ural (Refuel)
 +
* 1x Ural (Repair)
  
 
==Changelog==
 
==Changelog==
 +
===Version 2.0 (WIP)===
 +
*Mission medical parameters were updated.
 +
**Fatal Injuries (Prevent Instant Death) is set to 0 (Always). This means that PID is off.
 +
**Fatal Damage Source is set to 0 (Large Hits to Vitals Only).
 +
*Replaced PO-30 Orca with unarmed variant and added an extra PO-30 Orca.
 +
**Added second Orca crew under callsign 'Kobold'.
 +
**Co-pilot slot descriptions have been updated to indicate the fact that PO-30 Orca co-pilots do not have anything to do in the helicopter.
 +
*Adjusted enemy assets to reduce or eliminate overkill lethality. '''Hind'''sight is 20/20.
 +
*Adjusted player loadouts.
 +
**All roles aside from autoriflemen carry AK-109s (7.62x39mm) with 1x sights, suppressors and laser pointers.
 +
***Squad Leaders and Team Leaders carry AK-109 GLs with HE grenades, white/green/red flares and illumination flares.
 +
**Autoriflemen carry PKP (B-50/Grip) with 1x sights, suppressors and laser pointers.
 +
*Ammo crate and player vehicle inventories updated to account for new weapons.
 +
*Several objects in the vicinity of the Kjetusland objective have been set as Simple Objects to hopefully improve performance
 +
**Note: Difficult to determine in practice- op performance generally smooths out as the mission progresses since there is less AI on the map the further into the mission players have progressed)
 +
 
===Version 1.0.1 (Auditor changes)===
 
===Version 1.0.1 (Auditor changes)===
 
*snapped objects to ground at spawn so they don't suicide
 
*snapped objects to ground at spawn so they don't suicide

Revision as of 00:53, 12 September 2021

Sleeping Hammer
Vinjesvingenvagrants.png
Author Asian
Map Vinjesvingen
Gamemode COOP
Type Main Op
Player Count 52+2
Latest Version 1.0.1
Repository


дикий минус!
~ Anonymous

Description

Spetsnaz GRU operatives move to eliminate a group of Western PMCs and retrieve an experimental WMD.

NOTE: This mission requires the Contact DLC in order to play, as player loadouts use equipment that requires said DLC.

Assets

  • 2x PO-30 Orca (Unarmed)
  • 16x Offroad (Covered)
  • 1x Ural (Refuel)
  • 1x Ural (Repair)

Changelog

Version 2.0 (WIP)

  • Mission medical parameters were updated.
    • Fatal Injuries (Prevent Instant Death) is set to 0 (Always). This means that PID is off.
    • Fatal Damage Source is set to 0 (Large Hits to Vitals Only).
  • Replaced PO-30 Orca with unarmed variant and added an extra PO-30 Orca.
    • Added second Orca crew under callsign 'Kobold'.
    • Co-pilot slot descriptions have been updated to indicate the fact that PO-30 Orca co-pilots do not have anything to do in the helicopter.
  • Adjusted enemy assets to reduce or eliminate overkill lethality. Hindsight is 20/20.
  • Adjusted player loadouts.
    • All roles aside from autoriflemen carry AK-109s (7.62x39mm) with 1x sights, suppressors and laser pointers.
      • Squad Leaders and Team Leaders carry AK-109 GLs with HE grenades, white/green/red flares and illumination flares.
    • Autoriflemen carry PKP (B-50/Grip) with 1x sights, suppressors and laser pointers.
  • Ammo crate and player vehicle inventories updated to account for new weapons.
  • Several objects in the vicinity of the Kjetusland objective have been set as Simple Objects to hopefully improve performance
    • Note: Difficult to determine in practice- op performance generally smooths out as the mission progresses since there is less AI on the map the further into the mission players have progressed)

Version 1.0.1 (Auditor changes)

  • snapped objects to ground at spawn so they don't suicide
  • fixed end trigger (was checking for missing trigger)
  • briefing typo

Version 1.0 (September 6th, 2021)

  • Initial Release