Difference between revisions of "Advanced Medical Guide"
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| Laceration|| Tear that separates tissue without carrying it away|| Moderate pain & medium blood loss | | Laceration|| Tear that separates tissue without carrying it away|| Moderate pain & medium blood loss | ||
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− | | Fracture|| Broken bone || Cause extreme aim shake on arm injuries, cause limps on leg injuries. Extremely painful & no blood loss | + | | Fracture<sup>1</sup>|| Broken bone || Cause extreme aim shake on arm injuries, cause limps on leg injuries. Extremely painful & no blood loss |
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| Puncture|| Caused by shrapnel or slow-moving sharp objects|| Light pain & slow bleeding | | Puncture|| Caused by shrapnel or slow-moving sharp objects|| Light pain & slow bleeding | ||
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| Abrasion|| A scrape|| Slow bleeding, though large ones can cause moderate amounts of pain. | | Abrasion|| A scrape|| Slow bleeding, though large ones can cause moderate amounts of pain. | ||
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− | | Contusion|| A bruise|| Cause moderate amount of pain | + | | Contusion<sup>2</sup>|| A bruise|| Cause moderate amount of pain |
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+ | # Fractures can only be healed by splints | ||
+ | # Contusions cannot be healed by bandages, only PAKs or time | ||
+ | # All other wounds can be healed by bandages |
Revision as of 07:19, 20 January 2022
TMTM’s Advanced medical system is confusing to the uninitiated, but this will help you through the process of stabilizing and reviving downed friendlies. To fully understand reading will be required. Use the table of contents below to navigate through this document. If you are playing Standard Medical Operations use this guide instead.
Abbreviations
BP = Blood Pressure
PSB = Plasma, Saline, Blood
EPI = Epinephrine
HR= Heart Rate<be>
General Info
Here are some general tips and pieces of advice that you should know whether or not you are a medic.
- When a person's pulse is below 20 or above 200,they enter cardiac arrest and have 3 minutes (TMTM default) to be CPR’d again before they die
- Performing CPR has a 40% chance to restore heart rate
- If someone is unconscious, DO NOT give them morphine
- If you have self-medicated yourself and you start to hear your heartbeat (it is tied to your effects volume), consult the closest medic. This can be caused by too much epi or morphine
- Pain increases blood pressure
- Never take more than one morphine at a time
- If you have lost enough blood, taking morphine can knock you unconscious.
- You can not give someone too much blood
- Tourniquets will stop medication and blood from going into your system
- Medics perform medical actions faster than any regular infantry, so it's better to have a medic bandaging/giving blood instead of doing cpr
- If someone is providing medical to someone downed do not crowd around them, they will ask for help if needed
- Remember to get stitched after bandaging wounds since they will eventually reopen
TMTM Specific Settings (Compared to ACE default)
- Players bleed out 50% as fast
- IV transfusions are 4x faster
Useful Information
Type of Injury | Description | Effect |
---|---|---|
Avulsion | Tissue torn away from where it belongs | Extreme pain & high rate of bleeding can cause limping on legs w/o fracture |
Velocity | Deep penetrating wound | Can cause fractures. Very high pain & fastest bleeding |
Crush | Tissue crushed under heavyweights | Can cause fractures & limping. Slow bleeding & high pain. |
Laceration | Tear that separates tissue without carrying it away | Moderate pain & medium blood loss |
Fracture1 | Broken bone | Cause extreme aim shake on arm injuries, cause limps on leg injuries. Extremely painful & no blood loss |
Puncture | Caused by shrapnel or slow-moving sharp objects | Light pain & slow bleeding |
Cut | Caused from shrapnel or sharp objects | Light pain & light blood loss |
Abrasion | A scrape | Slow bleeding, though large ones can cause moderate amounts of pain. |
Contusion2 | A bruise | Cause moderate amount of pain |
- Fractures can only be healed by splints
- Contusions cannot be healed by bandages, only PAKs or time
- All other wounds can be healed by bandages