Difference between revisions of "Exercise Quantum Battlespace"

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| gamemode = COTVT
 
| gamemode = COTVT
 
| type = {{type_main_op}}
 
| type = {{type_main_op}}
| playercount = 61+2
+
| playercount = 62+2
 
| version = 2.0
 
| version = 2.0
 
| repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub]
 
| repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub]
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===2.0===
 
===2.0===
 
*Massive QoL changes
 
*Massive QoL changes
 +
*Several bug/issue fixes
 
*Added Trenchgun EW script  
 
*Added Trenchgun EW script  
 
*Removed certain types of enemies
 
*Removed certain types of enemies
 
*Rhinos no longer respawn
 
*Rhinos no longer respawn
 +
*Removed several BLUFOR objs, clarified others

Revision as of 20:25, 1 August 2022

Exercise Quantum Battlespace
Mission quantumbattlespace.png
Author Slav, Erem and Trenchgun
Map Livonia
Gamemode COTVT
Type Main Op
Player Count 62+2
Latest Version 2.0
Repository Dev Hub


I will obliterate him with my quantum battlespace powers, integrated fire support got hands and those hands are gonna slap the shit outta him.
~ BLUFOR Cmdr Trenchgun

Description

NATO and RACS forces square off on in the training area of Livonia in this near-peer power, high-realism, fog of war, maneuver-warfare focused, electronic warfare-integrated training exercise.

Assets

NATO:

  • 1x Command Strider, Unarmed
  • 6x Gorgon Recon version
  • 2x Rhino MGS
  • 2x Hunter HMG
  • 1x Tempest Ammo
  • 1x Tempest Fuel
  • 1x Gorgon Logi (No turret) - Repair Version
  • 1x Gorgon Logi (No turret) - Respawn Vehicle

RACS:

  • 3x MBT-52 Kuma
  • 1x Recon SOV Humvee M2
  • 1x Recon SOV Humvee MK19
  • 1x Humvee TOW
  • 2x Humvee Shelter Carrier

Changelog

1.1

Initial post-audit release

1.1.1

  • Minor QoL changes
  • Minor loadout changes
  • Reduced Zeus slots from 2 to 1
  • Removed some ammo types from Scorchers
  • Added dedicated EW Slot to INDFOR

2.0

  • Massive QoL changes
  • Several bug/issue fixes
  • Added Trenchgun EW script
  • Removed certain types of enemies
  • Rhinos no longer respawn
  • Removed several BLUFOR objs, clarified others