Difference between revisions of "Exercise Quantum Battlespace"
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| gamemode = COTVT | | gamemode = COTVT | ||
| type = {{type_main_op}} | | type = {{type_main_op}} | ||
− | | playercount = | + | | playercount = 62+2 |
| version = 2.0 | | version = 2.0 | ||
| repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub] | | repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub] | ||
Line 50: | Line 50: | ||
===2.0=== | ===2.0=== | ||
*Massive QoL changes | *Massive QoL changes | ||
+ | *Several bug/issue fixes | ||
*Added Trenchgun EW script | *Added Trenchgun EW script | ||
*Removed certain types of enemies | *Removed certain types of enemies | ||
*Rhinos no longer respawn | *Rhinos no longer respawn | ||
+ | *Removed several BLUFOR objs, clarified others |
Revision as of 20:25, 1 August 2022
Exercise Quantum Battlespace | |
---|---|
Author | Slav, Erem and Trenchgun |
Map | Livonia |
Gamemode | COTVT |
Type | Main Op |
Player Count | 62+2 |
Latest Version | 2.0 |
Repository | Dev Hub |
“ | I will obliterate him with my quantum battlespace powers, integrated fire support got hands and those hands are gonna slap the shit outta him. | „ |
~ BLUFOR Cmdr Trenchgun |
Description
NATO and RACS forces square off on in the training area of Livonia in this near-peer power, high-realism, fog of war, maneuver-warfare focused, electronic warfare-integrated training exercise.
Assets
NATO:
- 1x Command Strider, Unarmed
- 6x Gorgon Recon version
- 2x Rhino MGS
- 2x Hunter HMG
- 1x Tempest Ammo
- 1x Tempest Fuel
- 1x Gorgon Logi (No turret) - Repair Version
- 1x Gorgon Logi (No turret) - Respawn Vehicle
RACS:
- 3x MBT-52 Kuma
- 1x Recon SOV Humvee M2
- 1x Recon SOV Humvee MK19
- 1x Humvee TOW
- 2x Humvee Shelter Carrier
Changelog
1.1
Initial post-audit release
1.1.1
- Minor QoL changes
- Minor loadout changes
- Reduced Zeus slots from 2 to 1
- Removed some ammo types from Scorchers
- Added dedicated EW Slot to INDFOR
2.0
- Massive QoL changes
- Several bug/issue fixes
- Added Trenchgun EW script
- Removed certain types of enemies
- Rhinos no longer respawn
- Removed several BLUFOR objs, clarified others