Difference between revisions of "Here Be Dragons"
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Actually, it's a pseudo-symmetrical battle against for sector control. Capture and hold the sectors against the OPFOR until Zeus tells you it's over. Use the legendary M47 Dragon against BTRs and BMPs and stuff. Don't run out of respawn tickets! :) | Actually, it's a pseudo-symmetrical battle against for sector control. Capture and hold the sectors against the OPFOR until Zeus tells you it's over. Use the legendary M47 Dragon against BTRs and BMPs and stuff. Don't run out of respawn tickets! :) | ||
+ | |||
+ | Zeuses should stick to using older USSR equipment, nothing more modern than a T-72. That means BTR-60s, BMP-1s, UAZ cars, Urals and T-55s should be your usual troops spawned. Use TTsKO AFRF groups (not modern ones) There are some preplaced template groups are on the map and a very small amount of initial contact. 90% of enemy forces will be Zeus spawned. | ||
+ | Also note that the AFRF doesn't actually have T-55s or BMP-1s by default, so the preplaced ones are from Takistani militia/NAPA but with Russian crewmen. | ||
== Important Bullet Points == | == Important Bullet Points == | ||
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* respawn ticket system is enabled, you have 60 tickets to respawn. losing or capturing sectors does not affect this, but zeus can grant more if they're feeling benevolent | * respawn ticket system is enabled, you have 60 tickets to respawn. losing or capturing sectors does not affect this, but zeus can grant more if they're feeling benevolent | ||
* No personal GPSes, but BFT is on and groups are small | * No personal GPSes, but BFT is on and groups are small | ||
− | * anachronistic modern radios, everyone has a 152(please use them, last time the chain of command was broken ended up in a company retreat and lots of confusion) | + | * anachronistic modern radios, everyone has a 152 (please use them, last time the chain of command was broken ended up in a company retreat and lots of confusion) |
− | * Hybrid squad/platoon slot structure. Each Squad Lead is in a group with the medic, and has | + | * Hybrid squad/platoon slot structure. Each Squad Lead is in a group with the medic, and has 3 x 5 man teams under his command. |
== Slot list == | == Slot list == | ||
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CH-47F Helicopter (choose your own callsign) | CH-47F Helicopter (choose your own callsign) | ||
* Pilot | * Pilot | ||
+ | |||
+ | *3x Zeuses | ||
== Assets == | == Assets == | ||
− | * Lots of M113s | + | * Four M113 mobile respawn points |
+ | * Sixty respawn tickets | ||
+ | * Lots of regular M113s which act as medical vehicles | ||
* Lots of M1025s | * Lots of M1025s | ||
* One UH-60 to carry M1025s and infantry | * One UH-60 to carry M1025s and infantry | ||
* One CH-47 to carry everything except tanks | * One CH-47 to carry everything except tanks | ||
− | * 1 M60A3 (+ 1 spare) | + | * 1 M60A3 tank (+ 1 spare) |
− | * All your resupply is in the vehicles | + | * All your resupply is in the vehicles' inventory. |
* None of the vehicles respawn but there should be plenty of spares | * None of the vehicles respawn but there should be plenty of spares | ||
Revision as of 22:54, 21 September 2022
Here be Dragons | |
---|---|
Author | PetGhost |
Map | Livonia |
Gamemode | COOP |
Type | Main Op |
Player Count | 97+3 |
Latest Version | 1.1 |
Repository | https://dev.tmtm.gg/petghost/here-be-dragons |
Description
It's the cold war Charlie Brown
Actually, it's a pseudo-symmetrical battle against for sector control. Capture and hold the sectors against the OPFOR until Zeus tells you it's over. Use the legendary M47 Dragon against BTRs and BMPs and stuff. Don't run out of respawn tickets! :)
Zeuses should stick to using older USSR equipment, nothing more modern than a T-72. That means BTR-60s, BMP-1s, UAZ cars, Urals and T-55s should be your usual troops spawned. Use TTsKO AFRF groups (not modern ones) There are some preplaced template groups are on the map and a very small amount of initial contact. 90% of enemy forces will be Zeus spawned. Also note that the AFRF doesn't actually have T-55s or BMP-1s by default, so the preplaced ones are from Takistani militia/NAPA but with Russian crewmen.
Important Bullet Points
- Medical settings are slightly tweaked, only medics can give blood unless near one of the M113s
- PID off by default
- respawn ticket system is enabled, you have 60 tickets to respawn. losing or capturing sectors does not affect this, but zeus can grant more if they're feeling benevolent
- No personal GPSes, but BFT is on and groups are small
- anachronistic modern radios, everyone has a 152 (please use them, last time the chain of command was broken ended up in a company retreat and lots of confusion)
- Hybrid squad/platoon slot structure. Each Squad Lead is in a group with the medic, and has 3 x 5 man teams under his command.
Slot list
Command Group
- Commander
- Medic
M60A3 Tank (choose your own callsign)
- Commander
- Gunner
- Driver
3x Rifle Squads (Alpha, Bravo, Charlie)
- Squad Leader
- Medic
3x Fireteams (per squad)
- Team Leader
- Autorifleman (M249)
- Assistant Autorifle
- AT Specialist (M47 Dragon)
- AT Assistant
Logistics Group
- Group Lead
- 4x engineers
UH-60M Helicopter (choose your own callsign)
- Pilot
CH-47F Helicopter (choose your own callsign)
- Pilot
- 3x Zeuses
Assets
- Four M113 mobile respawn points
- Sixty respawn tickets
- Lots of regular M113s which act as medical vehicles
- Lots of M1025s
- One UH-60 to carry M1025s and infantry
- One CH-47 to carry everything except tanks
- 1 M60A3 tank (+ 1 spare)
- All your resupply is in the vehicles' inventory.
- None of the vehicles respawn but there should be plenty of spares
Changelog
Version 1.1
- remaining HQs are now respawn points
- added helicopters (see asset list)
- seperated logi group from command and added pilots
- replaced broken-ass blufor zeuses with normal chad game logic ones
- removed MEVs and HQ APC "mechanic"
- fortify tool exists
- added the frequently requested Cover Map module and also covered the map
- added a bit of initial contact (still 90% zeus) and changed template compositions
Version 1.0.1
- small changes from Blah (adding dynamic sim)
Version 1
- initial version