Difference between revisions of "Carrier Jazz"

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==Assets==
 
==Assets==
 +
* 2x 8-man rifle squads with one team leader - for helicopter insertion
 +
* 2x 9-man rifle squads with two team leaders - for speedboat insertion
 +
 
* 3x F/A-181 Black Wasp IIs
 
* 3x F/A-181 Black Wasp IIs
 
* 2x UH-80 Ghost Hawks
 
* 2x UH-80 Ghost Hawks
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* 4x Resupply HEMTTs on the carrier deck
 
* 4x Resupply HEMTTs on the carrier deck
 
* Additional ground vehicles and supply boxes should be requested through high command.
 
* Additional ground vehicles and supply boxes should be requested through high command.
 +
 +
All vehicles respawn on the carrier after 60 seconds.
  
 
==Changelog==
 
==Changelog==

Revision as of 12:44, 28 January 2020

Carrier Jazz
Author PetGhost
Map Altis
Gamemode Zeus
Type Main Op
Player Count 59+3
Latest Version 2.3
Repository


Please keep the carrier deck clear...
~ Mission Loading Screen

Description

The USS Freedom has stopped off the coast of Alits and NATO forces onboard are prepared to begin combat exercises. CSAT forces are hostile, AAF and FIA forces are allied and may provide support to your task force.

Zeus template with pre-placed air assets.

Assets

  • 2x 8-man rifle squads with one team leader - for helicopter insertion
  • 2x 9-man rifle squads with two team leaders - for speedboat insertion
  • 3x F/A-181 Black Wasp IIs
  • 2x UH-80 Ghost Hawks
  • 1x MH-9 Hummingbird
  • 1x CH-67 Huron
  • 1x AH-9 Pawnee
  • 1x AH-99 Blackfoot
  • 2x Minigun Speedboats
  • 4x Resupply HEMTTs on the carrier deck
  • Additional ground vehicles and supply boxes should be requested through high command.

All vehicles respawn on the carrier after 60 seconds.

Changelog

Version 2.4.1

  • Renamed to ZEUS instead of COOP
  • Added a note about respawns to comply with the "rapid respawns" rule. Zeus should ensure a respawn point is always close to their squad. A command APC is probably the best idea, or maybe one for each squad

Version 2.3

  • Removed LHD
  • Updated to XPTemplate 0.5.3 and updated loadouts for new ACE Medical

Version 2.2

Version 1b

  • Backport to the old modpack and TFAR

Version 2.1

  • Fixed respawn timers again

Version 2.0

  • Remade from scratch from the same idea. No more pre-placed objectives

Version 1.2

  • Fixed respawn timer

Version 1.1

  • A few logic and loadout changes
  • Added more crewmen slots
  • Removed JSRS dependency

Version 1

  • First release