Difference between revisions of "SWAT 'em Down"

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Line 40: Line 40:
 
• updated mission briefing
 
• updated mission briefing
 
• added scoring system that shows in debrief screen
 
• added scoring system that shows in debrief screen
added destroy cache task
+
* added destroy cache task
 
• added 2 man sniper team
 
• added 2 man sniper team
 
* added spectator slots
 
* added spectator slots

Revision as of 17:07, 7 October 2020

SWAT 'em Down
Swat em down 1024x512.png
Author blah2355
Map Malden 2035
Gamemode COOP
Type Side Op
Player Count 20+1+10
Latest Version v2.0
Repository Gitlab


TOC to entry team...
~ Loading screen

Description

Hope you all enjoyed the plane ride and thanks for getting ready on short notice. At approximately 1020 local time, an unknown organization attacked La Tour, located in the center of La Trinité. An unusual architectural design, it is a main tourist attraction at Malden. You know what that means though. The governor of Malden was reportedly doing some public relations event at the time as well. The terrorists are demanding a large sum of cash. Of course, the government of Malden refused, and negotiations have broken down. The local police and militia are not equipped with handling this kind of emergency, and that’s where we come in. They have evacuated the surrounding area and formed a perimeter around the structure. Shortly after you guys arrived though, at around 1832, a strong jamming signal was noticed and external communications from the island have been cutoff. Our analysts are currently trying to determine the source of it.

Ground view of La Tour
Satellite view of La Tour

Assets

  • 1x - MSE-3 Marid (Unarmed Police)
  • 1x - MH-6M Little Bird (Recon)
  • 1x - MQ-9 Reaper Drone (Unarmed)

Changelog

Version 2.0

  • spelled governor correctly >:(
  • made medics actual medics
  • disable civilian AI completely to prevent them from moving (and falling)
  • made heli infinite fuel
  • removed unintended items from vehicles
  • changed resupply method
  • fluffed up forward staging/regroup area
  • disabled "AUTOCOMBAT" on enemy AI to prevent them from shooting through walls
  • Platform 2 now mirrors Platform 4
  • updated loadouts slightly
  • more lethal medical settings

• updated mission briefing • added scoring system that shows in debrief screen

  • added destroy cache task

• added 2 man sniper team

  • added spectator slots
  • added a couple images
  • less dangerous way of freezing units in intro cutscene

Version 1.1

  • Hopefully fixed music trigger
  • Fixed briefing name

Version 1.0

  • Initial Release