Difference between revisions of "SWAT 'em Down"
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==Changelog== | ==Changelog== | ||
+ | |||
+ | ===Version 2.0.1=== | ||
+ | * changed trigger to include the exclusion of headless client and spectators as they also count as civilians (bruh) | ||
===Version 2.0=== | ===Version 2.0=== | ||
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* added a couple images | * added a couple images | ||
* less dangerous way of freezing units in intro cutscene | * less dangerous way of freezing units in intro cutscene | ||
+ | * added a few more walls and concertina wires | ||
===Version 1.1=== | ===Version 1.1=== |
Revision as of 10:56, 5 February 2021
SWAT 'em Down | |
---|---|
Author | blah2355 |
Map | Malden 2035 |
Gamemode | COOP |
Type | Side Op |
Player Count | 20+1+10 |
Latest Version | v2.0 |
Repository | Gitlab |
“ | TOC to entry team... | „ |
~ Loading screen |
Description
Hope you all enjoyed the plane ride and thanks for getting ready on short notice. At approximately 1020 local time, an unknown organization attacked La Tour, located in the center of La Trinité. An unusual architectural design, it is a main tourist attraction at Malden. You know what that means though. The governor of Malden was reportedly doing some public relations event at the time as well. The terrorists are demanding a large sum of cash. Of course, the government of Malden refused, and negotiations have broken down. The local police and militia are not equipped with handling this kind of emergency, and that’s where we come in. They have evacuated the surrounding area and formed a perimeter around the structure. Shortly after you guys arrived though, at around 1832, a strong jamming signal was noticed and external communications from the island have been cutoff. Our analysts are currently trying to determine the source of it.
Assets
- 1x - MSE-3 Marid (Unarmed Police)
- 1x - MH-6M Little Bird (Recon)
- 1x - MQ-9 Reaper Drone (Unarmed)
Changelog
Version 2.0.1
- changed trigger to include the exclusion of headless client and spectators as they also count as civilians (bruh)
Version 2.0
- spelled governor correctly >:(
- made medics actual medics
- disable civilian AI completely to prevent them from moving (and falling)
- made heli infinite fuel
- removed unintended items from vehicles
- changed resupply method
- fluffed up forward staging/regroup area
- disabled "AUTOCOMBAT" on enemy AI to prevent them from shooting through walls
- Platform 2 now mirrors Platform 4
- updated loadouts slightly
- more lethal medical settings
- updated mission briefing
- added scoring system that shows in debrief screen
- added destroy cache task
- added 2 man sniper team
- added spectator slots
- added a couple images
- less dangerous way of freezing units in intro cutscene
- added a few more walls and concertina wires
Version 1.1
- Hopefully fixed music trigger
- Fixed briefing name
Version 1.0
- Initial Release