Difference between revisions of "Long Way to Tipperary"
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| type = {{type_main_op}} | | type = {{type_main_op}} | ||
| playercount = 52+1 | | playercount = 52+1 | ||
− | | version = 3. | + | | version = 3.2 |
}} | }} | ||
{{Quote|Our ministers and the Queen herself have authorized a night raid to prepare a landing zone near the Dardanelles from where we can push on to Istanbul and achieve quick victory.|Mission briefing}} | {{Quote|Our ministers and the Queen herself have authorized a night raid to prepare a landing zone near the Dardanelles from where we can push on to Istanbul and achieve quick victory.|Mission briefing}} |
Latest revision as of 20:52, 7 March 2019
Long Way to Tipperary | |
---|---|
Author | Charly |
Map | Sahrani |
Gamemode | COOP |
Type | Main Op |
Player Count | 52+1 |
Latest Version | 3.2 |
Repository | None |
“ | Our ministers and the Queen herself have authorized a night raid to prepare a landing zone near the Dardanelles from where we can push on to Istanbul and achieve quick victory. | „ |
~ Mission briefing |
Description
British SBS troops approach land via submersible. Players will need to secure a beachhead and destroy several artillery pieces, after which they can press on to find intel at the town of Dolores. Enemy contact of all types barring heavy armor is possible.
NOTE: The op requires at least one player to slot in as an engineer in Command. This is to ensure the players have enough explosives for the mission's objectives.
Assets
- 13x SDV submersibles
Changelog
Version 3.2
- Technical fixes to response forces and triggers.
- Changed additional AI to DynaSim
Version 3.1
- Added QRF popup after a particular objective, composition of said QRF is mostly up to the Zeus.
- Attempted to fix a locality issue with enemy helicopters, still present in current version.
Version 3.0
- Adjusted height of the final objective area so that players can easily enter.
- Further adjusted loadouts.
Version 2.0
- Gave JIPs a way to catch up to the main force before the beach has been fully secured.
- Adjusted loadouts based on feedback.
Version 1.0
Initial Release