Difference between revisions of "Aid At All Costs"

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*The Show/Hide module has been used on every objective area (infantry only) and every AI has been set to dynamic simulation to hopefully improve performance at mission start and throughout the rest of the mission's duration.
 
*The Show/Hide module has been used on every objective area (infantry only) and every AI has been set to dynamic simulation to hopefully improve performance at mission start and throughout the rest of the mission's duration.
 
*Briefing has been updated to correctly reflect assets and also mentions the crates with helmets in them at the spawn.
 
*Briefing has been updated to correctly reflect assets and also mentions the crates with helmets in them at the spawn.
 +
*Added a third Zeus slot.
  
 
===Version 1.2.1===
 
===Version 1.2.1===

Revision as of 22:47, 17 August 2021

Aid At All Costs
Arma3-flag-idap.png
Author Asian
Map Tanoa
Gamemode COOP
Type Main Op
Player Count 67+3
Latest Version v1.3.1
Repository


It's time to take the gloves off.
~ IDAP Representative

Description

The global situation in recent years has forced IDAP to take a more aggressive approach in their mission to provide humanitarian aid to wartorn regions; going so far as launching military operations against aggressors, criminals, and even foreign militaries that are disturbing the local peace. Here in Tanoa, Syndicat and CSAT seem to have renewed their ties and have made moves to seize over half of the island. Considering what happened the last time CSAT was present in the area, this occupation cannot be allowed to continue.

Note: The IDAP Cargo Vans require ownership of the Laws of War DLC to drive.

Assets

  • 12x IDAP Transport Vans
  • 1x IDAP Offroad (Command Vehicle)
  • 1x HEMTT Ammo
  • 1x HEMTT Fuel
  • 1x HEMTT Repair
  • 1x V-44 X Blackfish (Armed)
  • 2x EH302 Transport Helicopters

Changelog

Version 1.3.1

  • Fixed respawn delay on vehicle respawn modules so players shouldn't be getting teleported to 0,0,0 when their vehicles are destroyed

Version 1.3

  • Loadouts were greatly overhauled
    • The vanilla Carrier Rig (Black) vests were replaced with ACR NPP-2006 Black vests
    • Assault Packs (Black) were added to the Autorifleman and Rifleman loadouts (Don't make me regret this)
    • All SPAR-16 rifles (normal and GL variants) were replaced with AUGA3s (normal and GL variants)
      • JTAC/FOs were given regular AUGA3s instead of the GL variant, rifle grenades removed from loadouts
      • Team Leader rifle grenade loadouts were adjusted
    • ACP-C2 .45 ACP pistols were replaced with CZ 75 Phantom pistols
    • The autorifleman's Mk200 LMGs were replaced with the MG3 (RIS)
    • Ammunition crate and vehicle inventories were adjusted to account for the new weapons
  • The Show/Hide module has been used on every objective area (infantry only) and every AI has been set to dynamic simulation to hopefully improve performance at mission start and throughout the rest of the mission's duration.
  • Briefing has been updated to correctly reflect assets and also mentions the crates with helmets in them at the spawn.
  • Added a third Zeus slot.

Version 1.2.1

  • Uncommented loadscreen image line so that the image displays during the loading screen

Version 1.2

  • IDAP Cargo Vans replaced with IDAP Transport Vans
  • Time of day and weather conditions adjusted- should hypothetically prevent obscuring vision as the op progresses
  • Team Leader loadouts adjusted to replace 40mm grenade launcher shells with HuntIR shells, added HuntIR monitors
  • Forward Air Controller loadouts adjusted, SPAR-16 rifles replaced with GL variant, smoke shells in various colors added
  • IDAP Uniform Crates with helmets added at spawn

Version 1.1

Changes done by auditor

  • Dynamic simulation applied to AI where applicable
  • Unmarked DLC requirement for EH302 pilots
  • Added respawn delay to vehicle respawn modules (description.ext respawnVehicleDelay not working for some reason)

Version 1.0

  • Initial Release