Difference between revisions of "Frini, My Beloved"
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(Created page with "{{Mission | name = Frini, My Beloved | image = mission_Frini my beloved.png | author = Sk8terboi | map = {{map_altis}} | gamemode = {{mode_coop}} | type = {{type_sunday_op}} |...") |
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*Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts | *Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts | ||
**Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned | **Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned | ||
+ | *Once the task "Escape" activates, fly the Mi-6 from the shit island and extract the lads | ||
==Assests== | ==Assests== | ||
Line 25: | Line 26: | ||
==Changelog== | ==Changelog== | ||
+ | ===Version 1.3.0=== | ||
+ | *Updated flares to illumination variants | ||
+ | *Reporter got a map | ||
+ | *Added multiple spotlights | ||
+ | *Added multiple buildings | ||
+ | *Added some more hidden assets | ||
+ | *Shuffled the arty objectives's boomboom's locations | ||
+ | *Spetnaz vics have had their cargo changed to 10 | ||
===Version 1.2.1=== | ===Version 1.2.1=== | ||
*Minor Dynamic Sim changes | *Minor Dynamic Sim changes | ||
− | ===Version 1.2=== | + | ===Version 1.2.0=== |
*"Fixed" XPT Loadouts | *"Fixed" XPT Loadouts | ||
− | ===Version 1.0=== | + | ===Version 1.0.0=== |
*Inital Release | *Inital Release |
Revision as of 08:11, 22 September 2021
Frini, My Beloved | |
---|---|
Author | Sk8terboi |
Map | Altis |
Gamemode | COOP |
Type | Sunday Op |
Player Count | 54+3 |
Latest Version | 1.2.1 |
Repository | Supository |
“ | I hate the antichrist | „ |
~ *Expunged* |
Description
UN forces are starting to mobilize themselves against our peaceful community of heavely armed schizos supported by a platoon of Spetnaz
Zeus Notes
- The first attack wave is planned to move 15m after the mission start, any subsequent attack will need to be spawned in by you
- Depending on the amount of defenders, the first wave might need to be trimmed out
- Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts
- Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned
- Once the task "Escape" activates, fly the Mi-6 from the shit island and extract the lads
Assests
- 3xAT Quilins (Spetnaz)
Changelog
Version 1.3.0
- Updated flares to illumination variants
- Reporter got a map
- Added multiple spotlights
- Added multiple buildings
- Added some more hidden assets
- Shuffled the arty objectives's boomboom's locations
- Spetnaz vics have had their cargo changed to 10
Version 1.2.1
- Minor Dynamic Sim changes
Version 1.2.0
- "Fixed" XPT Loadouts
Version 1.0.0
- Inital Release