Difference between revisions of "Clarion Call"
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(Created page with "{{Mission | image = | name = Clarion Call | author = Athena | map = {{Southern Sahrani}} | gamemode = {{mode_coop}} | type = {{type_main_op}} | playercount = 24+1 | version =...") |
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| name = Clarion Call | | name = Clarion Call | ||
− | | author = Athena | + | | author = Stringbones (and Athena) |
| map = {{Southern Sahrani}} | | map = {{Southern Sahrani}} | ||
| gamemode = {{mode_coop}} | | gamemode = {{mode_coop}} |
Latest revision as of 22:52, 29 May 2024
Clarion Call | |
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Author | Stringbones (and Athena) |
Map | Template:Southern Sahrani |
Gamemode | COOP |
Type | Main Op |
Player Count | 24+1 |
Latest Version | 1.0.0 |
Repository | None |
“ | Skirmisher
Rank One: Integrated Chaff Launchers - At the start of your turn, you gain soft cover. You lose this cover if you attack or force another character to make a save. Rank Two: Lockbreaker - Before or after you SKIRMISH (including as a reaction, e.g. from OVERWATCH), you may move 2 spaces. This movement ignores engagement and doesn’t provoke reactions. Rank Three: Weave - The first attack taken as a reaction against you in any round automatically misses. |
„ |
~ Lancer: Core Rulebook, Page 100 |
Description
The Holy Royal Army of Sahrani has been deployed to liberate Paraiso from the heathen Republican Army, and defend it from the Necromancer's horde.
Assets
-1x SPG Cannon, located in Paraiso for you to steal.
Changelog
Version 1.0.0
- All I know is fear and pain.