Difference between revisions of "Clarion Call"

From TMTM Wiki
Jump to navigation Jump to search
(Created page with "{{Mission | image = | name = Clarion Call | author = Athena | map = {{Southern Sahrani}} | gamemode = {{mode_coop}} | type = {{type_main_op}} | playercount = 24+1 | version =...")
 
 
Line 2: Line 2:
 
| image =  
 
| image =  
 
| name = Clarion Call
 
| name = Clarion Call
| author = Athena
+
| author = Stringbones (and Athena)
 
| map = {{Southern Sahrani}}
 
| map = {{Southern Sahrani}}
 
| gamemode = {{mode_coop}}
 
| gamemode = {{mode_coop}}

Latest revision as of 22:52, 29 May 2024

Clarion Call
Author Stringbones (and Athena)
Map Template:Southern Sahrani
Gamemode COOP
Type Main Op
Player Count 24+1
Latest Version 1.0.0
Repository None


Skirmisher

Rank One: Integrated Chaff Launchers - At the start of your turn, you gain soft cover. You lose this cover if you attack or force another character to make a save.

Rank Two: Lockbreaker - Before or after you SKIRMISH (including as a reaction, e.g. from OVERWATCH), you may move 2 spaces. This movement ignores engagement and doesn’t provoke reactions.

Rank Three: Weave - The first attack taken as a reaction against you in any round automatically misses.

~ Lancer: Core Rulebook, Page 100


Description

The Holy Royal Army of Sahrani has been deployed to liberate Paraiso from the heathen Republican Army, and defend it from the Necromancer's horde.

Assets

-1x SPG Cannon, located in Paraiso for you to steal.

Changelog

Version 1.0.0

  • All I know is fear and pain.