Difference between revisions of "Carrier Jazz"

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m (Fixed the mission name in the mission template)
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==Changelog==
 
==Changelog==
 +
===Version 2.4.1===
 +
* Renamed to ZEUS instead of COOP
 +
* Added a note about respawns to comply with the "rapid respawns" rule. Zeus should ensure a respawn point is always close to their squad. A command APC is probably the best idea, or maybe one for each squad
 
===Version 2.3===
 
===Version 2.3===
 
* Removed LHD
 
* Removed LHD

Revision as of 12:38, 28 January 2020

Carrier Jazz
Author PetGhost
Map Altis
Gamemode Zeus
Type Main Op
Player Count 59+3
Latest Version 2.3
Repository


Please keep the carrier deck clear...
~ Mission Loading Screen

Description

The USS Freedom has stopped off the coast of Alits and NATO forces onboard are prepared to begin combat exercises. Zeus template with pre-placed air assets.

Assets

  • 3x F/A-181 Black Wasp IIs
  • 2x UH-80 Ghost Hawks
  • 1x MH-9 Hummingbird
  • 1x CH-67 Huron
  • 1x AH-9 Pawnee
  • 1x AH-99 Blackfoot
  • 2x Minigun Speedboats
  • 4x Resupply HEMTTs on the carrier deck
  • Additional ground vehicles and supply boxes should be requested through high command.

Changelog

Version 2.4.1

  • Renamed to ZEUS instead of COOP
  • Added a note about respawns to comply with the "rapid respawns" rule. Zeus should ensure a respawn point is always close to their squad. A command APC is probably the best idea, or maybe one for each squad

Version 2.3

  • Removed LHD
  • Updated to XPTemplate 0.5.3 and updated loadouts for new ACE Medical

Version 2.2

Version 1b

  • Backport to the old modpack and TFAR

Version 2.1

  • Fixed respawn timers again

Version 2.0

  • Remade from scratch from the same idea. No more pre-placed objectives

Version 1.2

  • Fixed respawn timer

Version 1.1

  • A few logic and loadout changes
  • Added more crewmen slots
  • Removed JSRS dependency

Version 1

  • First release