Difference between revisions of "Carrier Jazz"
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Superxpdude (talk | contribs) m (Fixed the mission name in the mission template) |
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==Changelog== | ==Changelog== | ||
+ | ===Version 2.4.1=== | ||
+ | * Renamed to ZEUS instead of COOP | ||
+ | * Added a note about respawns to comply with the "rapid respawns" rule. Zeus should ensure a respawn point is always close to their squad. A command APC is probably the best idea, or maybe one for each squad | ||
===Version 2.3=== | ===Version 2.3=== | ||
* Removed LHD | * Removed LHD |
Revision as of 12:38, 28 January 2020
Carrier Jazz | |
---|---|
Author | PetGhost |
Map | Altis |
Gamemode | Zeus |
Type | Main Op |
Player Count | 59+3 |
Latest Version | 2.3 |
Repository |
“ | Please keep the carrier deck clear... | „ |
~ Mission Loading Screen |
Description
The USS Freedom has stopped off the coast of Alits and NATO forces onboard are prepared to begin combat exercises. Zeus template with pre-placed air assets.
Assets
- 3x F/A-181 Black Wasp IIs
- 2x UH-80 Ghost Hawks
- 1x MH-9 Hummingbird
- 1x CH-67 Huron
- 1x AH-9 Pawnee
- 1x AH-99 Blackfoot
- 2x Minigun Speedboats
- 4x Resupply HEMTTs on the carrier deck
- Additional ground vehicles and supply boxes should be requested through high command.
Changelog
Version 2.4.1
- Renamed to ZEUS instead of COOP
- Added a note about respawns to comply with the "rapid respawns" rule. Zeus should ensure a respawn point is always close to their squad. A command APC is probably the best idea, or maybe one for each squad
Version 2.3
- Removed LHD
- Updated to XPTemplate 0.5.3 and updated loadouts for new ACE Medical
Version 2.2
Version 1b
- Backport to the old modpack and TFAR
Version 2.1
- Fixed respawn timers again
Version 2.0
- Remade from scratch from the same idea. No more pre-placed objectives
Version 1.2
- Fixed respawn timer
Version 1.1
- A few logic and loadout changes
- Added more crewmen slots
- Removed JSRS dependency
Version 1
- First release