Difference between revisions of "Hunger of the Pine"
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==Changelog== | ==Changelog== | ||
− | + | ||
+ | ===Version 2.1=== | ||
+ | + changed medical settings to PID off/Revive off equivalents | ||
+ | |||
+ | ===Version 2.0=== | ||
+ | - removed TFAR | ||
+ | - removed zombies | ||
+ | + added more anomaly spawns | ||
+ | + added ACRE support | ||
+ | + added ACRE babel support | ||
+ | + made two riflemen and command medic on each team into translators | ||
+ | + made two riflemen into each team into RTO | ||
+ | + reduced ending timer | ||
+ | + made parts of briefing more clear | ||
+ | + adjusted loadouts for new medical | ||
+ | + changed BLUFOR mags from RHS to CUP | ||
+ | + fixed locality issue with light puzzle | ||
+ | + added reset button to light puzzle | ||
+ | + added hc support for 3 headless clients | ||
===Version 1.0=== | ===Version 1.0=== | ||
Initial Release | Initial Release |
Revision as of 15:28, 18 April 2020
Hunger of the Pine | |
---|---|
Author | Trenchgun |
Map | Livonia |
Gamemode | TVT |
Type | Main Op |
Player Count | 52 |
Latest Version | v1.2 |
Repository | None |
“ | Enter the Nadbor Exclusion Zone. | „ |
~ Loading Screen |
Description
Two teams investigate a disturbance at the Vostok Research Station inside the Nadbor Exclusion Zone.
Assets
- 3x SUVs
- 4x Trucks
- 6x GAZs
Changelog
Version 2.1
+ changed medical settings to PID off/Revive off equivalents
Version 2.0
- removed TFAR - removed zombies + added more anomaly spawns + added ACRE support + added ACRE babel support + made two riflemen and command medic on each team into translators + made two riflemen into each team into RTO + reduced ending timer + made parts of briefing more clear + adjusted loadouts for new medical + changed BLUFOR mags from RHS to CUP + fixed locality issue with light puzzle + added reset button to light puzzle + added hc support for 3 headless clients
Version 1.0
Initial Release