Here Be Dragons
Revision as of 16:41, 19 September 2022 by Ben (Petghost) (talk | contribs)
Here be Dragons | |
---|---|
Author | PetGhost |
Map | Livonia |
Gamemode | COOP |
Type | Main Op |
Player Count | 97+3 |
Latest Version | 1.1 |
Repository | https://dev.tmtm.gg/petghost/here-be-dragons |
Description
It's the cold war Charlie Brown
Actually, it's a pseudo-symmetrical battle against for sector control. Capture and hold the sectors against the OPFOR until Zeus tells you it's over. Use the legendary M47 Dragon against BTRs and BMPs and stuff. Don't run out of respawn tickets! :)
Important Bullet Points
- Medical settings are slightly tweaked, only medics can give blood unless near one of the M113s
- PID off by default
- respawn ticket system is enabled, you have 60 tickets to respawn. losing or capturing sectors does not affect this, but zeus can grant more if they're feeling benevolent
- No personal GPSes, but BFT is on and groups are small
- anachronistic modern radios, everyone has a 152(please use them, last time the chain of command was broken ended up in a company retreat and lots of confusion)
- Hybrid squad/platoon slot structure. Each Squad Lead is in a group with the medic, and has three 5 man teams under his command.
Slot list
Command Group
- Commander
- Medic
M60A3 Tank (choose your own callsign)
- Commander
- Gunner
- Driver
3x Rifle Squads (Alpha, Bravo, Charlie)
- Squad Leader
- Medic
3x Fireteams (per squad)
- Team Leader
- Autorifleman (M249)
- Assistant Autorifle
- AT Specialist (M47 Dragon)
- AT Assistant
Logistics Group
- Group Lead
- 4x engineers
UH-60M Helicopter (choose your own callsign)
- Pilot
CH-47F Helicopter (choose your own callsign)
- Pilot
Assets
- Lots of M113s
- Lots of M1025s
- One UH-60 to carry M1025s and infantry
- One CH-47 to carry everything except tanks
- 1 M60A3 (+ 1 spare)
- All your resupply is in the vehicles
- None of the vehicles respawn but there should be plenty of spares
Changelog
Version 1.1
- remaining HQs are now respawn points
- added helicopters (see asset list)
- seperated logi group from command and added pilots
- replaced broken-ass blufor zeuses with normal chad game logic ones
- removed MEVs and HQ APC "mechanic"
- fortify tool exists
- added the frequently requested Cover Map module and also covered the map
- added a bit of initial contact (still 90% zeus) and changed template compositions
Version 1.0.1
- small changes from Blah (adding dynamic sim)
Version 1
- initial version