Exercise Quantum Battlespace
Revision as of 02:11, 24 June 2023 by Chechen Space Police (76561198146506470) (talk | contribs)
Exercise Quantum Battlespace | |
---|---|
Author | Slav, Erem and Trenchgun |
Map | Livonia |
Gamemode | COTVT |
Type | Main Op |
Player Count | 62+2 |
Latest Version | 2.0.1 |
Repository | Dev Hub |
“ | I will obliterate him with my quantum battlespace powers, integrated fire support got hands and those hands are gonna slap the shit outta him. | „ |
~ BLUFOR Cmdr Trenchgun |
Description
A mechanized NATO recce battlegroup and an RACS Kuma tank platoon square off on in the training area of Livonia in this near-peer power, high-realism, fog of war, maneuver-warfare focused, electronic warfare-integrated training exercise.
Assets
NATO:
- 1x Command Strider, Unarmed
- 6x Gorgon Recon version
- 2x Rhino MGS
- 1x Hunter HMG
- 1x Tempest Ammo
- 1x Tempest Fuel
- 1x MH-60M Unarmed Helo
- 1x Gorgon Logi (No turret) - Repair Version
- 1x Gorgon Logi (No turret) - Respawn Vehicle
RACS:
- 3x MBT-52 Kuma
- 1x Recon SOV Humvee M2
- 1x Recon SOV Humvee MK19
- 1x Humvee TOW
- 2x Humvee Shelter Carrier
Changelog
1.1
Initial post-audit release
1.1.1
- Minor QoL changes
- Minor loadout changes
- Reduced Zeus slots from 2 to 1
- Removed some ammo types from Scorchers
- Added dedicated EW Slot to INDFOR
2.0
- Massive QoL changes
- Several bug/issue fixes
- Added Trenchgun EW script
- Removed certain types of enemies
- Rhinos no longer respawn
- Removed several BLUFOR objs, clarified others
2.0.1
- Minor technical changes
- Reduced respawn time of certain vehicles
- Reduced INDFOR respawn time
- Minor briefing changes
- Fixed Player Fatal Damage noncompliance issue
2.5.1
- Technical issue fixes, QoL changes to loadouts and respawns
- Gave logistics helicopter to BLUF, removed x1 MRAP team
- Respawn system changed to infinite respawn waves
- Changes to spectator framework
- Textures fixes