Quantum Spear
Quantum Spear | |
---|---|
Author | Goober |
Map | Malden 2035 |
Gamemode | COOP |
Type | Main Op |
Player Count | 60 |
Latest Version | V4 |
Repository | N/A |
“ | Radical Nationalists have begun arms dealing on the island of Malden. We're here to put a stop to it. | „ |
~ Mission Briefing |
Description
This was the beginning of Quantum Spear mission series. The enemies were Radical Nationalists that appeared on Malden and started arms dealing to the local militias. TMTM was sent there with the mission of pushing them off the island utilizing a fast and loud operation using motorized assets and fixed wing air support. The four towns that required clearing and subsequent destruction of the weapons caches were Goisse, Arudy, La Passange, and La Riviere. Once these had been cleared and destroyed, an unlucky player found the building with the many 'devices' inside them, they had to interact with the central device to "disarm" them. This of course started a timer that led to the detonation of a nuclear device. There are currently four iterations of Quantum Spear, spanning 2 maps; Malden and Altis.
Assets
V4 Assets
- 8x M1237 MRAPS (no respawns)
- 2x Rhino UP MGS (no respawns)
V3 Assets
- 4x Gorgons
- 4x Unarmed Hunters
- 2x Rhino UP MGS
- Mk41 VLS (Orbital Strike Capability)
V2 Assets
- See V1 Assets
V1 Assets
- 4x Gorgons
- 4x Unarmed Hunters
- 2x Rhino UP MGS
- 2x Striders (JTAC Only)
- 2x Ammo HEMTTS
- 2x Repair HEMTTs
- 2x Blackhawk FFVs
- 2x Wipeouts (no respawns)
- 2x Blackhawk DAP (no respawns)
Changelog
- V4 - Removed 1 objective, removed player Gorgons, balanced for less players, removed enemy Striders.
- V3 - Moved from Malden to Altis, added custom Harbor objective, added Orbital Strike Capability.
- V2 - Fixed Bird Bug
- V1 - Initial Release