Daybreak
Revision as of 11:08, 27 January 2020 by Superxpdude (talk | contribs) (Added the changelog for version 1.7)
Daybreak | |
---|---|
Author | Superxpdude |
Map | Altis |
Gamemode | COOP |
Type | Main Op |
Player Count | 52+1 |
Latest Version | 1.6 |
Repository | Gitlab |
“ | NATO special forces have managed to secure a prototype of the East Wind device; no doubt some of their researchers are already trying to figure out the capabilities of the device. We have reliable intelligence that the device is somewhere in the vicinity of Kavala; however we don't yet know the exact location. | „ |
~ Mission briefing |
Description
CSAT forces (controlled by the players) move to retrieve a prototype of the East Wind device, a highly classified CSAT super-weapon capable of manipulating the weather. After moving in to the city of Kavala, CSAT forces must look for intel to locate the device and retrieve it before it's too late.
Assets
- 1x BTR-K Kamysh
- 4x UAZ (Unarmed)
- 4x UAZ (SPG-9)
- 2x UAZ (Metis-M)
- 4x Qilin (Armed)
- 2x Tempest Transport
- 1x Tempest Medical
- 1x BMP-2 Ambulance
- 1x Tempest Ammo
- 1x Tempest Repair
- 1x Tempest Fuel
- 1x Y-32 Xi'an (Infantry Transport)
- 2x Mk6 Mortar
- 2x Quad Bike
- 1x MSE-3 Marid (Command Vehicle)
Changelog
Version 1.7
- Updated the template from version 0.4.1 to 0.5.3 for ACRE support.
Version 1.6
- Updated the template from version 0.3.4.2 to 0.4.1
- Added range cards for Sharpshooters
- Added 82mm range cards for Mortar Operators
- Mortar Operators now have long-range backpacks spawn in their ATVs
- Corrected an issue with a missing notification
Version 1.5
- Updated the mission to the new modular template (0.3.4.2).
- Buildings that contain intel objectives are now invulnerable.
- Fixed the version numbering system
Version r4
- Fixed an issue where enemy AA vehicles were actually Anti-Everything vehicles.
- Added EOD technicians to the main squads.
- Engineers now have mine detectors and defusal kits.
- Added war crimes (cluster bomb UXOs).
Version r3
- Added forward respawn points to the FOB, Hospital, and Castle.
- Added new textures to the laptops when in the "locked" and "data retrieved" states.
- Added toolkits to Lead Crewmen.
- Increased the delay between lightning strikes when the device is activated.
- Added a BMP-2 Ambulance for the medic team to use.
Version r2
- The mission no longer ends immediately if the command APC is destroyed.
- Losing the command APC now disables respawns until the end of the mission.
Version 1.0
- Initial release