Desert Lance
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Desert Lance | |
---|---|
Author | Microwave |
Map | Takistan |
Gamemode | COOP |
Type | Main Op |
Player Count | 47 + 2 |
Latest Version | v1.0.2 |
Repository | None |
“ | Stompy bots blowing up insurgents | „ |
~ Loading Screen |
Description
The nation of Takistan has once again been embroiled in turmoil as insurgent militias and rebel army units have pushed the government north of the rural territory. Due to their suspiciously advanced weaponry, and the fragile political situation, NATO has contracted a private unit to aid the government in retaking key positions and weaken the insurgency. Their advantage over the rebels? Being given prototype giant robots.
Assets
- x6 M113A3 (M240)
- x9 M1043A2 (M2)
- x1 M113A3 Ambulance (Mobile Teleport)
- x1 HIGH-MACS Type12 Desert
Changelog
Version 1.0.2
Initial Release
v1.0.3
- Changed HEMTT and Panther transports to M113A3 armed IFVs and M1043A2 armed Humvees
- Changed Medical HEMTT to Medical M113A3
- Changed from teleport script to extra spawn point
- Added Adenosine to all loadouts
- Fixed XPT Loadout for Zeus
- Added 4 Cable Ties to Riflemen and Commander loadouts
- Removed second Mech and Mech Pilot
- Added additional armored contacts and stationary AT guns to counter Mech unit
- Fixed Briefing order
- Changed vehicle inventories so Humvees carry less supplies, IFVs carry more ammo than medical and the medical vehicle only carries medical supplies
- Replaced Repair, ammo and Fuel HEMTTs with stationary repair, rearm and refuel objects.
v1.0.4
- Changed ACRs from HLC to CUP due to modpack change
- Changed Autorifleman loadout to RHS Minimi
- Fixed duplicated radios in respawn loadouts