Convoy Op 2
Revision as of 15:12, 18 February 2022 by Sk8terboi87 (76561198044401063) (talk | contribs)
Convoy Op 2 | |
---|---|
Author | Sk8terboi |
Map | Dingor |
Gamemode | COOP |
Type | Sunday Op |
Player Count | 51+3 |
Latest Version | 1.0.0 |
Repository | Supository |
“ | I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS I LOVE CONVOY OPS | „ |
~ 1 Chev MM |
Description
- Convoy Op
- 20% of the slots are part of the initial convoy. The rest will need to get picked up/fixed
- Form a convoy, secure assets and elements along the way and assault one last obj
- If you die, you'll get respawned at the last stop of the convoy before the last obj
- Vics don't respawn
- Requires WS for the vehicles and uniforms
Slots
Initial Convoy
- Command (x3 Man)
- Logi (x5 Man)
- APC (x3 Man)
Defense Team
- APC (x3 Man)
- Squad (x8 Man)
- AA (x3 Man)
Scattered Teams
- Drone Team (x4 Man)
- ATGM Recon (x4 Man)
- Sniper Recon (x4 Man)
- Mortar APC (x3 Man)
- 50. APC (x3 Man)
- Squad (x8 Man)
Zeus
- Zeus (3x Chads)
Assests
Initial Convoy
- 1x Hunter (M134)
- 1x ATGM Marshall
- 3x Logi Vics
Defense Team
- 1x 50. Marshall
- 1x AA Vic
Scattered Teams
- 1x Mortar Marshall
- 1x 50. Marshall
- 3x Hunters
- 1x ATGM Static
Changelog
Version 1.0.0
- Inital Release