Castle Crashers
Castle Crashers | |
---|---|
Author | Graymel |
Map | Bystrica |
Gamemode | COOP |
Type | Sunday Op |
Player Count | 32+1 |
Latest Version | 1.0.3 |
Repository |
“ | *US, RU, and CDF are occupying historic landmarks. Push them out!* | „ |
~ *Mission Overview* |
Description
The rebel faction present in Bystrica are tired of the United States, Russia, and even their own government occupying historic castles around the beautiful landscape. The rebels have acquired enough weapons, vehicles, and medical supplies for them to make a push against these castles and force the greater powers out of the country. Doing this will ensure the rebels get what they want and achieve peace in the region.
Assets
- 4x UAZ
- 2x UAZ w/ DShKM
- 2x Ural
- 3x ATV
Changelog
Version 1.0.3
- Changed RU units to wear mountain flora camo to better identify them (they were too similar to player faction)
- Overhauled player loadouts to better streamline weapon choice and gave more starting ammo
- Modified ammo and first aid boxes at base. Additional medical boxes for travel now outside the house
- Added more patrols and roadblocks
- Added actual conflict between BLUFOR and OPFOR if players get too close
- Added more town reinforcements
- Added reinforcements when an objective is completed in the form of a helicopter attacking the castles
- Changed how tasks are complete to attempt to fix tasks not completing
Version 1.0.2
- Corrected a typo in the zeus slot name
- Corrected the file name to list 33 players instead of 321 players
- Changed triggers to Server Only setting
Version 1.0.1
- Fixed file name to streamlined version
- Fixed description.ext to display correct names and briefings
- Fixed HC slot
- Switched to Adv. Medical for default setting
- Enabled dynamic simulation on all AI
- LR radios, androids, and microDAGRs added to loadouts
- Additional squad added
- Optional dedicated Zeus slot added
- New ending message added
- Group names display correctly now in slot screen
Version 1.0
- Initial Release