Middle Management
Revision as of 00:13, 20 March 2022 by Yakamashii (76561198260086195) (talk | contribs)
Middle Management | |
---|---|
Author | Yakamashii2 |
Map | Fallujah |
Gamemode | COOP |
Type | Sunday Op |
Player Count | 79+4 |
Latest Version | 1.3.1 |
Repository | no. |
“ | "I stole this from Sk8ter lol" | „ |
~ me. |
Description
Asset List
- All Assets Respawn.
- Ground :
- Cars:
- 4x MK19 Humvees {2+3}
- 4x M2 Humvees {2+3}
- 4x M240 Humvees {2+3}
- 1x Ammo Humvee {1+2}
- 1x Repair Humvee {1+2}
- 4x Towing Tractor {1}
- Trucks:
- 5x MTVR {1+12}
- 4x MTVR Repair {1+2}
- 4x MTVR Refuel {1+2}
- 4x MTVR Ammo {1+2}
- APCs:
- 1x Command Bradley IFV (Laser Designator) {3+6}
- 4x Bradley IFV (AT) {3+6}
- 2x LAV M240 {3+6}
- 2x AAV {3+14}
- Tanks:
- 4x Abrams {3+1}
- 2x M60A3s {3+6}
- Statics:
- 1x VLS (~4x Cruise Missiles) {1}
- 1x Radar {1}
- Air :
- Planes:
- 4x A-10A Thunderbolt IIs (GBU+Clusters+AGM) {1}
- 1x C-130J {2+60}
- Helicopters:
- 2x AH-1 Cobras (AGM + Rockets) {2}
- 2x AH-64D Apache (AGM + Rockets) {2}
- 2x CH 47 (LOGI ONLY) {3+24}
- 1x CH 53E VIV (LOGI ONLY can carry 2x humvees inside) {2}
- The CH 53E VIV / CH 47s can slingload the LAVs, Humvees, and the MTVRs
- They are also repair/rearm/refuel sites
- Sea :
- Boats:
- 2x LCU Transports (VIV capable) {1+51}
- Carriers:
- 1x Wasp-Class Carrier {0}
- 1x USS Freedom (with da stendo) {0}
Zeus Notes
- Enemies can be found under CSAT Weapons Teams and CSAT PILOT (for the crewmen)
- Friendlies can be found as:
- Nato Squad Lead
- Nato CLS
- Nato Team Lead
- Nato Missile Specialist
- Nato Asst. ^^^
- Nato Autorifleman
- Nato Asst. ^^^
- Nato Marksman
- CTRG JTAC
- AAF Pilot
- AAF crewman (tank command)
- AAF engineer (tank driver)
- please also give all members of the squad lambs radio functionality. (The preplaced assets should have it)
- You have a VLS operator in the Command element who has control over both VLS units and the RADAR
- The JTACs in each squad posses a LASER DESIGNATOR that can lase targets for aforementioned VLS
- The JTACs are also each squads link to the AIR/VLS Net
- Do not launch any Jets until the RADAR SITES have been taken care of (unless you have confidence in the pilots abilities to fly through the radar gaps)
- If the helicopters are flown low and slow, it is possible to insert troops/supplies close to the radars
Notes
- Air is launched from carrier, check briefing for more info
Changelog
Version 1.3.1
- Inital Release, I swear.