Modpack Changelog
Revision as of 10:02, 10 February 2020 by Superxpdude (talk | contribs)
This page contains a history of changelogs for the TMTM modpack. These changelogs are not guaranteed to be 100% complete, and may have minor inaccuracies.
Version 2002.01 (WIP)
FIXED
- Fallujah - Fixed an error when destroying any building for the first time
Updated/Improved
- Achilles - Updated to 1.3.0
Version 2002 (Released 2020-02-04)
ADDED
- TMTM ACRE Zeus Mod - Provides ACRE radio actions for zeus
FIXED
- ACE Medical - Fixed an issue where only medics could use IV bags
- Enhanced Movement - Fixed an issue where players could get stuck at a slow animation speed
Version 2001 (Released 2020-01-27)
ADDED
- ACRE2
- Chemical Warfare Mod (Gasmasks only)
- Enhanced Movement
- FHQ Accessories TMTM Compat (Hides redundant accessories)
- Interiors for CUP
- Lesh's Towing Mod
- Pike Mini Missiles
- Project Livonia Retextures
FIXED
- CTAB - Helmet camera no longer prevents mine detectors from working
UPDATED/IMPROVED
- ACE3 - Updated to version 3.13.0 (Medical Rewrite)
- CTAB - Reduced mass of helmet camera
- Mirage - Updated the "Heal Unit" command to work with the new ACE medical rewrite
- TMTM Carry Capacity - Renamed to TMTM Stamina
- Trenchpack - Updated to 2.0.0
REMOVED
- Advanced Garbage Collector (Caused more issues than it solved)
- AVON FM12 (License does not permit modification or redistribution)
- HLC AK, M14, M16, M60, MG3, SAW, and HK416 packs (CUP and RHS contain better versions of these weapons)
- KSK2035 (Redundant due to CUP updates)
- TFAR (Replaced with ACRE)