Advanced Medical Guide

From TMTM Wiki
Revision as of 03:15, 16 January 2022 by Wagner (talk | contribs) (Creation of page and first chart added in)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

TMTM’s Advanced medical system is confusing to the uninitiated, but this will help you through the process of stabilizing and reviving downed friendlies. To fully understand reading will be required. Use the table of contents below to navigate through this document. If you are playing Standard Medical Operations use this guide instead.

Abbreviations

BP = Blood Pressure
PSB = Plasma, Saline, Blood
EPI = Epinephrine
HR= Heart Rate<be>

General Info

Here are some general tips and pieces of advice that you should know whether or not you are a medic.

  1. When a person's pulse is below 20 or above 200,they enter cardiac arrest and have 3 minutes (TMTM default) to be CPR’d again before they die
  2. Performing CPR has a 40% chance to restore heart rate
  3. If someone is unconscious, DO NOT give them morphine
  4. If you have self-medicated yourself and you start to hear your heartbeat (it is tied to your effects volume), consult the closest medic. This can be caused by too much epi or morphine
  5. Pain increases blood pressure
  6. Never take more than one morphine at a time
  7. If you have lost enough blood, taking morphine can knock you unconscious.
  8. You can not give someone too much blood
  9. Tourniquets will stop medication and blood from going into your system
  10. Medics perform medical actions faster than any regular infantry, so it's better to have a medic bandaging/giving blood instead of doing cpr
  11. If someone is providing medical to someone downed do not crowd around them, they will ask for help if needed
  12. Remember to get stitched after bandaging wounds since they will eventually reopen

TMTM Specific Settings (Compared to ACE default)

  1. Players bleed out 50% as fast
  2. IV transfusions are 4x faster

Useful Information

Types of Injuries
Type of Injury Description Effect
Avulsion Tissue torn away from where it belongs Extreme pain & high rate of bleeding can cause limping on legs w/o fracture
Velocity Deep penetrating wound Can cause fractures. Very high pain & fastest bleeding
Crush Tissue crushed under heavyweights Can cause fractures & limping. Slow bleeding & high pain.
Laceration Tear that separates tissue without carrying it away Moderate pain & medium blood loss
Fracture Broken bone Cause extreme aim shake on arm injuries, cause limps on leg injuries. Extremely painful & no blood loss
Puncture Caused by shrapnel or slow-moving sharp objects Light pain & slow bleeding
Cut Caused from shrapnel or sharp objects Light pain & light blood loss
Abrasion A scrape Slow bleeding, though large ones can cause moderate amounts of pain.
Contusion A bruise Cause moderate amount of pain