Difference between revisions of "Daybreak"

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(Added a changelog for 1.8)
 
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| gamemode = {{mode_coop}}
 
| gamemode = {{mode_coop}}
 
| type = {{type_main_op}}
 
| type = {{type_main_op}}
| playercount = 52+1
+
| playercount = 52+2
| version = 1.7
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| version = 1.8
 
| repository = [https://gitlab.com/superxp-tmtm/daybreak Gitlab]
 
| repository = [https://gitlab.com/superxp-tmtm/daybreak Gitlab]
 
}}
 
}}
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* 1x Tempest Fuel
 
* 1x Tempest Fuel
 
* 1x Y-32 Xi'an (Infantry Transport)
 
* 1x Y-32 Xi'an (Infantry Transport)
 +
* 1x Mi-24V Hind
 
* 2x Mk6 Mortar
 
* 2x Mk6 Mortar
 
* 2x Quad Bike
 
* 2x Quad Bike
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==Changelog==
 
==Changelog==
 +
===Version 1.8===
 +
* Updated the template to return TFAR support.
 +
* Added an Mi-24V Hind.
 +
* Updated the briefing to make it clear which vehicles will respawn when destroyed.
 +
* Replaced Titan Compacts with Voronas.
 +
* Fixed an issue that would result in the fog becoming more intense than intended.
 +
* Added a second zeus slot.
 +
 
===Version 1.7===
 
===Version 1.7===
 
* Updated the template from version 0.4.1 to 0.5.3 for ACRE support.
 
* Updated the template from version 0.4.1 to 0.5.3 for ACRE support.

Latest revision as of 18:39, 8 August 2020

Daybreak
Mission daybreak.png
Author Superxpdude
Map Altis
Gamemode COOP
Type Main Op
Player Count 52+2
Latest Version 1.8
Repository Gitlab


NATO special forces have managed to secure a prototype of the East Wind device; no doubt some of their researchers are already trying to figure out the capabilities of the device. We have reliable intelligence that the device is somewhere in the vicinity of Kavala; however we don't yet know the exact location.
~ Mission briefing

Description

CSAT forces (controlled by the players) move to retrieve a prototype of the East Wind device, a highly classified CSAT super-weapon capable of manipulating the weather. After moving in to the city of Kavala, CSAT forces must look for intel to locate the device and retrieve it before it's too late.

Assets

  • 1x BTR-K Kamysh
  • 4x UAZ (Unarmed)
  • 4x UAZ (SPG-9)
  • 2x UAZ (Metis-M)
  • 4x Qilin (Armed)
  • 2x Tempest Transport
  • 1x Tempest Medical
  • 1x BMP-2 Ambulance
  • 1x Tempest Ammo
  • 1x Tempest Repair
  • 1x Tempest Fuel
  • 1x Y-32 Xi'an (Infantry Transport)
  • 1x Mi-24V Hind
  • 2x Mk6 Mortar
  • 2x Quad Bike
  • 1x MSE-3 Marid (Command Vehicle)

Changelog

Version 1.8

  • Updated the template to return TFAR support.
  • Added an Mi-24V Hind.
  • Updated the briefing to make it clear which vehicles will respawn when destroyed.
  • Replaced Titan Compacts with Voronas.
  • Fixed an issue that would result in the fog becoming more intense than intended.
  • Added a second zeus slot.

Version 1.7

  • Updated the template from version 0.4.1 to 0.5.3 for ACRE support.

Version 1.6

  • Updated the template from version 0.3.4.2 to 0.4.1
  • Added range cards for Sharpshooters
  • Added 82mm range cards for Mortar Operators
  • Mortar Operators now have long-range backpacks spawn in their ATVs
  • Corrected an issue with a missing notification

Version 1.5

  • Updated the mission to the new modular template (0.3.4.2).
  • Buildings that contain intel objectives are now invulnerable.
  • Fixed the version numbering system

Version r4

  • Fixed an issue where enemy AA vehicles were actually Anti-Everything vehicles.
  • Added EOD technicians to the main squads.
  • Engineers now have mine detectors and defusal kits.
  • Added war crimes (cluster bomb UXOs).

Version r3

  • Added forward respawn points to the FOB, Hospital, and Castle.
  • Added new textures to the laptops when in the "locked" and "data retrieved" states.
  • Added toolkits to Lead Crewmen.
  • Increased the delay between lightning strikes when the device is activated.
  • Added a BMP-2 Ambulance for the medic team to use.

Version r2

  • The mission no longer ends immediately if the command APC is destroyed.
  • Losing the command APC now disables respawns until the end of the mission.

Version 1.0

  • Initial release