Difference between revisions of "Exercise Quantum Battlespace"

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| gamemode = COTVT
 
| gamemode = COTVT
 
| type = {{type_main_op}}
 
| type = {{type_main_op}}
| playercount = 61+2
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| playercount = 62+2
| version = 1.1.1
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| version = 2.0.1
 
| repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub]
 
| repository = [https://dev.tmtm.gg/NotMaxS1/cotvt-armoured-heart Dev Hub]
 
}}
 
}}
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==Description==
 
==Description==
NATO and RACS forces square off on in the training area of Livonia in this near-peer power, high-realism, fog of war, maneuver-warfare focused, electronic warfare-integrated training exercise.  
+
A mechanized NATO recce battlegroup and an RACS Kuma tank platoon square off on in the training area of Livonia in this near-peer power, high-realism, fog of war, maneuver-warfare focused, electronic warfare-integrated training exercise.  
  
 
==Assets==
 
==Assets==
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* 6x Gorgon Recon version
 
* 6x Gorgon Recon version
 
* 2x Rhino MGS
 
* 2x Rhino MGS
* 2x Hunter HMG  
+
* 1x Hunter HMG  
 
* 1x Tempest Ammo  
 
* 1x Tempest Ammo  
 
* 1x Tempest Fuel  
 
* 1x Tempest Fuel  
 +
* 1x MH-60M Unarmed Helo
 
* 1x Gorgon Logi (No turret) - Repair Version  
 
* 1x Gorgon Logi (No turret) - Repair Version  
 
* 1x Gorgon Logi (No turret) - Respawn Vehicle
 
* 1x Gorgon Logi (No turret) - Respawn Vehicle
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* 1x Recon SOV Humvee MK19  
 
* 1x Recon SOV Humvee MK19  
 
* 1x Humvee TOW
 
* 1x Humvee TOW
 +
* 2x Humvee Shelter Carrier
  
 
==Changelog==
 
==Changelog==
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*Removed some ammo types from Scorchers  
 
*Removed some ammo types from Scorchers  
 
*Added dedicated EW Slot to INDFOR
 
*Added dedicated EW Slot to INDFOR
 +
 +
===2.0===
 +
*Massive QoL changes
 +
*Several bug/issue fixes
 +
*Added Trenchgun EW script
 +
*Removed certain types of enemies
 +
*Rhinos no longer respawn
 +
*Removed several BLUFOR objs, clarified others
 +
 +
===2.0.1===
 +
*Minor technical changes
 +
*Reduced respawn time of certain vehicles
 +
*Reduced INDFOR respawn time
 +
*Minor briefing changes
 +
*Fixed Player Fatal Damage noncompliance issue
 +
 +
===2.5.1===
 +
*Technical issue fixes, QoL changes to loadouts and respawns
 +
*Gave logistics helicopter to BLUF, removed x1 MRAP team
 +
*Respawn system changed to infinite respawn waves
 +
*Changes to spectator framework
 +
*Textures fixes

Latest revision as of 02:11, 24 June 2023

Exercise Quantum Battlespace
Mission quantumbattlespace.png
Author Slav, Erem and Trenchgun
Map Livonia
Gamemode COTVT
Type Main Op
Player Count 62+2
Latest Version 2.0.1
Repository Dev Hub


I will obliterate him with my quantum battlespace powers, integrated fire support got hands and those hands are gonna slap the shit outta him.
~ BLUFOR Cmdr Trenchgun

Description

A mechanized NATO recce battlegroup and an RACS Kuma tank platoon square off on in the training area of Livonia in this near-peer power, high-realism, fog of war, maneuver-warfare focused, electronic warfare-integrated training exercise.

Assets

NATO:

  • 1x Command Strider, Unarmed
  • 6x Gorgon Recon version
  • 2x Rhino MGS
  • 1x Hunter HMG
  • 1x Tempest Ammo
  • 1x Tempest Fuel
  • 1x MH-60M Unarmed Helo
  • 1x Gorgon Logi (No turret) - Repair Version
  • 1x Gorgon Logi (No turret) - Respawn Vehicle

RACS:

  • 3x MBT-52 Kuma
  • 1x Recon SOV Humvee M2
  • 1x Recon SOV Humvee MK19
  • 1x Humvee TOW
  • 2x Humvee Shelter Carrier

Changelog

1.1

Initial post-audit release

1.1.1

  • Minor QoL changes
  • Minor loadout changes
  • Reduced Zeus slots from 2 to 1
  • Removed some ammo types from Scorchers
  • Added dedicated EW Slot to INDFOR

2.0

  • Massive QoL changes
  • Several bug/issue fixes
  • Added Trenchgun EW script
  • Removed certain types of enemies
  • Rhinos no longer respawn
  • Removed several BLUFOR objs, clarified others

2.0.1

  • Minor technical changes
  • Reduced respawn time of certain vehicles
  • Reduced INDFOR respawn time
  • Minor briefing changes
  • Fixed Player Fatal Damage noncompliance issue

2.5.1

  • Technical issue fixes, QoL changes to loadouts and respawns
  • Gave logistics helicopter to BLUF, removed x1 MRAP team
  • Respawn system changed to infinite respawn waves
  • Changes to spectator framework
  • Textures fixes