Difference between revisions of "Frini, My Beloved"

From TMTM Wiki
Jump to navigation Jump to search
m
Line 20: Line 20:
 
*Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts
 
*Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts
 
**Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned
 
**Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned
*Once the task "Escape" activates, fly the Mi-6 from the shit island and extract the lads
+
*Once the task "Escape" activates, fly the Mi-6 from the shit island and extract the lads, if 2nd zeus is persent, use the Ka-50 to kill UN cunts
  
 
==Assests==
 
==Assests==
Line 27: Line 27:
 
==Changelog==
 
==Changelog==
 
===Version 1.3.0===
 
===Version 1.3.0===
*Added "Meta" briefing tab
+
*New objective "Escape"
 
*Switched spawn timer 240 -> 300
 
*Switched spawn timer 240 -> 300
 
*Added dynamic contact on the outskits of objectives
 
*Added dynamic contact on the outskits of objectives

Revision as of 09:54, 22 September 2021

Frini, My Beloved
Mission Frini my beloved.png
Author Sk8terboi
Map Altis
Gamemode COOP
Type Sunday Op
Player Count 54+3
Latest Version 1.2.1
Repository Supository


I hate the antichrist
~ *Expunged*

Description

UN forces are starting to mobilize themselves against our peaceful community of heavely armed schizos supported by a platoon of Spetnaz

Zeus Notes

  • The first attack wave is planned to move 15m after the mission start, any subsequent attack will need to be spawned in by you
    • Depending on the amount of defenders, the first wave might need to be trimmed out
  • Attack objectives are intended to be engaged by a full squad, depending on who is assaulting what, recommend you lower the amount of contacts
    • Each FOB are based on !alive triggers, be careful as to not delete one of them, they should be guarisonned
  • Once the task "Escape" activates, fly the Mi-6 from the shit island and extract the lads, if 2nd zeus is persent, use the Ka-50 to kill UN cunts

Assests

  • 3xAT Quilins (Spetnaz)

Changelog

Version 1.3.0

  • New objective "Escape"
  • Switched spawn timer 240 -> 300
  • Added dynamic contact on the outskits of objectives
  • Added a 2nd wave of attackers to be moved by zoos
  • Updated flares to illumination variants
  • Reporter got a map
  • Added multiple spotlights
  • Added multiple buildings
  • Added some more hidden assets
  • Shuffled the arty objectives's boomboom's locations
  • Spetnaz vics have had their cargo changed to 10

Version 1.2.1

  • Minor Dynamic Sim changes

Version 1.2.0

  • "Fixed" XPT Loadouts

Version 1.0.0

  • Inital Release