Difference between revisions of "He Ain't Gonna Jump No More"

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==Assets:==
 
==Assets:==
  
-2x C-130J<br/>-1x C-130J VIV<br/>-1x MV-22B Osprey (for quick re-inserts)<br/>-2x AMV-7 Marshall (ATGM)<br/> -1x Unarmed Prowler (Command vehicle)
+
-2x C-130J<br/>-2x Blackfish VIV<br/>-1x MV-22B Osprey (for quick re-inserts)<br/>-2x AMV-7 Marshall<br/> -1x Unarmed Prowler (Command vehicle)
  
 
==Changelog:==
 
==Changelog:==

Latest revision as of 19:59, 26 November 2022

He Aint Gonna Jump No More
Mission He Aint Gonna Jump No More.png
Author Oxygentleman
Map Lingor
Gamemode COOP
Type Main Op
Player Count 60+2
Latest Version 1.3
Repository despacito


Ugh, vanilla gear
~ -you

American paratroopers assault russian positions on the central american island of dingor following a total diplomatic breakdown.


Assets:

-2x C-130J
-2x Blackfish VIV
-1x MV-22B Osprey (for quick re-inserts)
-2x AMV-7 Marshall
-1x Unarmed Prowler (Command vehicle)

Changelog:

Version 2.2

-Replaced C-130 VIV with 2 blackfish VIV, no longer needs to use ACE cargo loading for the vehicles
 -Added more contact in Pista
 -Added more contact in Calamar
 -Replaced ATGM Marshalls with regular Marshalls, adjusted armored contact accordingly
 -Gave medics more bandages
 -Added a Towing Tractor
Auditor changes: 

- Adjusted filename to proper naming conventions

 - Added HC for fun
 - Updated Version
 - Updated template version.
 - Removed 5 epi from the medic loadouts to ensure no overloaded backpack.

Version 1.3

Initial Release

Version 1.0-1.2

Pre-audit