Difference between revisions of "It Ain't Me"

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| type = {{type_main_op}}
 
| type = {{type_main_op}}
 
| playercount = 49+2
 
| playercount = 49+2
| version = 1.2
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| version = 1.4
 
| repository = [https://gitlab.com/superxp-tmtm/it-aint-me Gitlab]
 
| repository = [https://gitlab.com/superxp-tmtm/it-aint-me Gitlab]
 
}}
 
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Latest revision as of 20:24, 4 March 2021

It Ain't Me
Mission it aint me.png
Author Superxpdude
Map Tanoa
Gamemode COOP
Type Main Op
Player Count 49+2
Latest Version 1.4
Repository Gitlab


Night is falling. An American strike force has been hit hard in Soviet territory, and requires immediate assistance. Most of the force has already been wiped out, and all of their vehicles have been disabled. An American response force has been mobilized to assist the remains of the strike force.
~ Mission briefing
It Ain't Me starts playing in the background

Description

A small American strike force was ambushed, and sustained severe casualties while conducting a mission in Soviet territory. The Soviet forces have significant defences in the area, including multiple Anti-Air emplacements. The main American force must push through the Soviet occupied territory, and over a mountain, in order to save what remains of the strike force.

Assets

  • 1x HMMWV (Command Vehicle)
  • 12x MTVR Transport
  • 1x MTVR Repair
  • 1x MTVR Fuel
  • 1x MTVR Ammo
  • 1x C-47 Skytrain
  • 2x UH-1D Huey
  • 1x AC-47 Spooky
  • 20x Air-Droppable ammo crates

Changelog

Version 1.4

  • Updated the template to 0.7.0
  • Reduced the wave respawn timer from 300 to 180 seconds
  • Reduced the UH-1 respawn timer from 300 to 120 seconds
  • Increased the amount of blood in supply crates

Version 1.3

  • Updated the mission to work with TFAR

Version 1.2

  • Updated the template to 0.5.3 for ACRE support.
  • Replaced 30rnd STANAG magazines with 20rnd STANAG magazines.
  • Replaced M16A4s with M16A1s.

Version 1.1

  • Updated the mission to use the new standardised XP Template

Version 1.0

  • Initial Release