Difference between revisions of "Long Way to Tipperary"

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(Created page with "{{Mission | image = mission_long_way_to_tipperary.png | author = Charly | map = {{map_sahrani}} | gamemode = {{mode_coop}} | type = {{type_main_op}} | playercount = 52+1 | ver...")
 
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==Changelog==
 
==Changelog==
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 +
===Version 3.2===
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* Technical fixes to response forces and triggers.
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* Changed additional AI to DynaSim
  
 
===Version 3.1===
 
===Version 3.1===

Revision as of 21:51, 7 March 2019

Long Way to Tipperary
Mission long way to tipperary.png
Author Charly
Map Sahrani
Gamemode COOP
Type Main Op
Player Count 52+1
Latest Version 3.1
Repository None


Our ministers and the Queen herself have authorized a night raid to prepare a landing zone near the Dardanelles from where we can push on to Istanbul and achieve quick victory.
~ Mission briefing

Description

British SBS troops approach land via submersible. Players will need to secure a beachhead and destroy several artillery pieces, after which they can press on to find intel at the town of Dolores. Enemy contact of all types barring heavy armor is possible.

NOTE: The op requires at least one player to slot in as an engineer in Command. This is to ensure the players have enough explosives for the mission's objectives.

Assets

  • 13x SDV submersibles

Changelog

Version 3.2

  • Technical fixes to response forces and triggers.
  • Changed additional AI to DynaSim

Version 3.1

  • Added QRF popup after a particular objective, composition of said QRF is mostly up to the Zeus.
  • Attempted to fix a locality issue with enemy helicopters, still present in current version.

Version 3.0

  • Adjusted height of the final objective area so that players can easily enter.
  • Further adjusted loadouts.

Version 2.0

  • Gave JIPs a way to catch up to the main force before the beach has been fully secured.
  • Adjusted loadouts based on feedback.

Version 1.0

Initial Release