Middle Management

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Middle Management
Wegottem.png
Author Yakamashii2
Map Fallujah
Gamemode COOP
Type Sunday Op
Player Count 79+4
Latest Version 1.3.1
Repository no.


"I stole this from Sk8ter lol"
~ me.

Description

Asset List

  • All Assets Respawn.
  • Ground :
  • Cars:
  • 4x MK19 Humvees {2+3}
  • 4x M2 Humvees {2+3}
  • 4x M240 Humvees {2+3}
  • 1x Ammo Humvee {1+2}
  • 1x Repair Humvee {1+2}
  • 4x Towing Tractor {1}
  • Trucks:
  • 5x MTVR {1+12}
  • 4x MTVR Repair {1+2}
  • 4x MTVR Refuel {1+2}
  • 4x MTVR Ammo {1+2}
  • APCs:
  • 1x Command Bradley IFV (Laser Designator) {3+6}
  • 4x Bradley IFV (AT) {3+6}
  • 2x LAV M240 {3+6}
  • 2x AAV {3+14}
  • Tanks:
  • 4x Abrams {3+1}
  • 2x M60A3s {3+6}
  • Statics:
  • 1x VLS (~4x Cruise Missiles) {1}
  • 1x Radar {1}
  • Air :
  • Planes:
  • 4x A-10A Thunderbolt IIs (GBU+Clusters+AGM) {1}
  • 1x C-130J {2+60}
  • Helicopters:
  • 2x AH-1 Cobras (AGM + Rockets) {2}
  • 2x AH-64D Apache (AGM + Rockets) {2}
  • 2x CH 47 (LOGI ONLY) {3+24}
  • 1x CH 53E VIV (LOGI ONLY can carry 2x humvees inside) {2}
  • The CH 53E VIV / CH 47s can slingload the LAVs, Humvees, and the MTVRs
  • They are also repair/rearm/refuel sites
  • Sea :
  • Boats:
  • 2x LCU Transports (VIV capable) {1+51}
  • Carriers:
  • 1x Wasp-Class Carrier {0}
  • 1x USS Freedom (with da stendo) {0}


Zeus Notes

  • Enemies can be found under CSAT Weapons Teams and CSAT PILOT (for the crewmen)
  • Friendlies can be found as:
  • Nato Squad Lead
  • Nato CLS
  • Nato Team Lead
  • Nato Missile Specialist
  • Nato Asst. ^^^
  • Nato Autorifleman
  • Nato Asst. ^^^
  • Nato Marksman
  • CTRG JTAC
  • AAF Pilot
  • AAF crewman (tank command)
  • AAF engineer (tank driver)
  • please also give all members of the squad lambs radio functionality. (The preplaced assets should have it)
  • You have a VLS operator in the Command element who has control over both VLS units and the RADAR
  • The JTACs in each squad posses a LASER DESIGNATOR that can lase targets for aforementioned VLS
  • The JTACs are also each squads link to the AIR/VLS Net
  • Do not launch any Jets until the RADAR SITES have been taken care of (unless you have confidence in the pilots abilities to fly through the radar gaps)
  • If the helicopters are flown low and slow, it is possible to insert troops/supplies close to the radars


Notes

  • Air is launched from carrier, check briefing for more info

Changelog

Version 1.3.1

  • Inital Release, I swear.